rts-sim-testing-service/ats/verify/simulation/simulation_manage.go

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package simulation
import (
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"encoding/binary"
"log/slog"
"math"
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"time"
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"joylink.club/rtsssimulation/repository/model/proto"
"fmt"
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"net/http"
"strconv"
"sync"
"joylink.club/bj-rtsts-server/ats/verify/protos/state"
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"joylink.club/bj-rtsts-server/ats/verify/simulation/wayside/memory"
"joylink.club/bj-rtsts-server/config"
"joylink.club/bj-rtsts-server/dynamics"
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"joylink.club/bj-rtsts-server/vobc"
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"joylink.club/bj-rtsts-server/dto"
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)
func init() {
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// vobc 发来的列车信息
vobc.RegisterTrainInfoHandler(func(info []byte) {
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memory.UdpUpdateTime.VobcTime = time.Now().UnixMilli()
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for _, simulation := range GetSimulationArr() {
simulation.Memory.Status.TrainStateMap.Range(func(_, value any) bool {
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train := value.(*state.TrainState)
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if !train.Show { // 下线列车
return false
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}
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// 拼接列车ID
trainId, err := strconv.Atoi(train.Id)
if err != nil {
panic(dto.ErrorDto{Code: dto.ArgumentParseError, Message: err.Error()})
}
trainInfo := decoderVobcTrainState(info)
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d := append(info, uint8(trainId))
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// 发送给动力学
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dynamics.SendDynamicsTrainMsg(d)
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// 存放至列车中
train.VobcState = trainInfo
return true
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})
}
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})
dynamics.RegisterTrainInfoHandler(func(info *dynamics.TrainInfo) {
slog.Info("发送到vobc的列车编号为", info.Number)
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memory.UdpUpdateTime.DynamicsTime = time.Now().UnixMilli()
for _, simulation := range GetSimulationArr() {
sta, ok := simulation.Memory.Status.TrainStateMap.Load(strconv.Itoa(int(info.Number)))
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if !ok {
continue
}
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trainState := sta.(*state.TrainState)
// 给半实物仿真发送速度
vobc.SendTrainSpeedTask(math.Abs(float64(info.Speed * 36)))
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// 更新列车状态
memory.UpdateTrainState(simulation, convert(info, trainState, simulation))
}
})
}
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// 仿真存储集合
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var simulationMap sync.Map
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// 创建前检查
func IsExistSimulation() bool {
i := 0
simulationMap.Range(func(_, _ any) bool {
i++
return true
})
return i > 0
}
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// 创建仿真对象
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func CreateSimulation(projectId int32, mapIds []int32) string {
simulationId := createSimulationId(projectId)
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_, e := simulationMap.Load(simulationId)
if !e && IsExistSimulation() {
panic(dto.ErrorDto{Code: dto.DataAlreadyExist, Message: "已有仿真在运行"})
}
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if !e {
verifySimulation, err := memory.CreateSimulation(projectId, mapIds)
if err != nil {
panic(fmt.Sprintf("创建仿真失败:%s", err.Error()))
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}
verifySimulation.SimulationId = simulationId
//通知动力学
lineBaseInfo := buildLineBaseInfo(verifySimulation)
httpCode, _, err := dynamics.SendSimulationStartReq(lineBaseInfo)
if httpCode != http.StatusOK || err != nil {
panic(dto.ErrorDto{Code: dto.DynamicsError, Message: fmt.Sprintf("动力学接口调用失败:[%d][%s]", httpCode, err)})
}
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simulationMap.Store(simulationId, verifySimulation)
dynamicsRun(verifySimulation)
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}
return simulationId
}
// 删除仿真对象
func DestroySimulation(simulationId string) {
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s, e := simulationMap.Load(simulationId)
if !e {
return
}
simulationInfo := s.(*memory.VerifySimulation)
simulationMap.Delete(simulationId)
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// 停止ecs world
simulationInfo.World.Close()
//ecsSimulation.DestroySimulation(simulationInfo.WorldId)
//移除道岔状态发送
dynamics.Stop()
//通知动力学
httpCode, _, err := dynamics.SendSimulationEndReq()
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if httpCode != http.StatusOK {
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panic(dto.ErrorDto{Code: dto.DynamicsError, Message: fmt.Sprintf("动力学接口调用失败:[%d][%s]", httpCode, err)})
}
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}
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func createSimulationId(projectId int32) string {
// 当前服务器IP + 端口 + 项目
return config.SimulationId_prefix + "_" + strconv.Itoa(config.Config.Server.Port) + "_" + strconv.Itoa(int(projectId))
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}
// 获取仿真列表
func ListAllSimulations() []*dto.SimulationInfoRspDto {
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var simArr []*dto.SimulationInfoRspDto
simulationMap.Range(func(_, v any) bool {
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s := v.(*memory.VerifySimulation)
simArr = append(simArr, &dto.SimulationInfoRspDto{
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SimulationId: s.SimulationId,
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MapId: s.MapIds[0],
MapIds: s.MapIds,
ProjectId: s.ProjectId,
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})
return true
})
return simArr
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}
// 根据仿真id查找仿真实例
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func FindSimulation(simulationId string) *memory.VerifySimulation {
m, e := simulationMap.Load(simulationId)
if e {
return m.(*memory.VerifySimulation)
}
return nil
}
// 获取普通仿真数组
func GetSimulationArr() []*memory.VerifySimulation {
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var result []*memory.VerifySimulation
simulationMap.Range(func(_, v any) bool {
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result = append(result, v.(*memory.VerifySimulation))
return true
})
return result
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}
func convert(info *dynamics.TrainInfo, sta *state.TrainState, simulation *memory.VerifySimulation) *state.TrainState {
slog.Debug("收到动力学原始消息", "Number", info.Number, "Link", info.Link, "LinkOffset", info.LinkOffset)
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id, port, offset, runDirection, pointTo, kilometer := memory.QueryDeviceByCalcLink(simulation.Repo, strconv.Itoa(int(info.Link)), int64(info.LinkOffset), info.Up)
slog.Debug("处理动力学转换后的消息", "number", info.Number,
"车头位置", id, "偏移", offset, "是否上行", runDirection, "是否ab", pointTo)
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sta.HeadDeviceId = simulation.GetComIdByUid(id)
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sta.DevicePort = port
sta.HeadOffset = offset
sta.PointTo = pointTo
sta.TrainKilometer = kilometer
sta.RunDirection = runDirection
//判定车头方向
sta.HeadDirection = runDirection
if sta.VobcState != nil {
if sta.VobcState.DirectionForward {
sta.HeadDirection = runDirection
} else if sta.VobcState.DirectionBackward {
sta.HeadDirection = !runDirection
}
}
if info.Speed < 0 {
sta.RunDirection = !sta.RunDirection
}
// 赋值动力学信息
sta.DynamicState.Heartbeat = int32(info.LifeSignal)
sta.DynamicState.HeadLinkId = strconv.Itoa(int(info.Link))
sta.DynamicState.HeadLinkOffset = int64(info.LinkOffset)
sta.DynamicState.Slope = int32(info.Slope)
sta.DynamicState.Upslope = info.UpSlope
sta.DynamicState.RunningUp = info.Up
sta.DynamicState.RunningResistanceSum = float32(info.TotalResistance) / 1000
sta.DynamicState.AirResistance = float32(info.AirResistance) / 1000
sta.DynamicState.RampResistance = float32(info.SlopeResistance) / 1000
sta.DynamicState.CurveResistance = float32(info.CurveResistance) / 1000
sta.DynamicState.Speed = speedParse(info.Speed)
sta.DynamicState.HeadSensorSpeed1 = speedParse(info.HeadSpeed1)
sta.DynamicState.HeadSensorSpeed2 = speedParse(info.HeadSpeed2)
sta.DynamicState.TailSensorSpeed1 = speedParse(info.TailSpeed1)
sta.DynamicState.TailSensorSpeed2 = speedParse(info.TailSpeed2)
sta.DynamicState.HeadRadarSpeed = speedParse(info.HeadRadarSpeed)
sta.DynamicState.TailRadarSpeed = speedParse(info.TailRadarSpeed)
sta.DynamicState.Acceleration = info.Acceleration
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return sta
}
func dynamicsRun(verifySimulation *memory.VerifySimulation) {
_ = dynamics.Run(func() []*dynamics.TurnoutInfo {
stateSlice := memory.GetAllTurnoutState(verifySimulation)
var turnoutInfoSlice []*dynamics.TurnoutInfo
for _, sta := range stateSlice {
code64, err := strconv.ParseUint(sta.Id, 10, 16)
if err != nil {
slog.Error("id转uint16报错", err)
}
info := dynamics.TurnoutInfo{
Code: uint16(code64),
NPosition: sta.Dw,
RPosition: sta.Fw,
}
turnoutInfoSlice = append(turnoutInfoSlice, &info)
}
return turnoutInfoSlice
})
}
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func buildLineBaseInfo(sim *memory.VerifySimulation) *dynamics.LineBaseInfo {
info := &dynamics.LineBaseInfo{}
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for _, model := range sim.Repo.LinkList() {
id, _ := strconv.Atoi(model.Id())
link := &dynamics.Link{
ID: int32(id),
Len: int32(model.Length()),
}
info.LinkList = append(info.LinkList, link)
if model.ARelation() != nil {
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turnoutId, _ := strconv.Atoi(sim.GetComIdByUid(model.ARelation().Device().Id()))
link.ARelTurnoutId = int32(turnoutId)
switch model.ARelation().Port() {
case proto.Port_A:
link.ARelTurnoutPoint = "A"
case proto.Port_B:
link.ARelTurnoutPoint = "B"
case proto.Port_C:
link.ARelTurnoutPoint = "C"
}
}
if model.BRelation() != nil {
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turnoutId, _ := strconv.Atoi(sim.GetComIdByUid(model.BRelation().Device().Id()))
link.BRelTurnoutId = int32(turnoutId)
switch model.BRelation().Port() {
case proto.Port_A:
link.BRelTurnoutPoint = "A"
case proto.Port_B:
link.BRelTurnoutPoint = "B"
case proto.Port_C:
link.BRelTurnoutPoint = "C"
}
}
}
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for _, model := range sim.Repo.SlopeList() {
id, _ := strconv.Atoi(sim.GetComIdByUid(model.Id()))
slope := &dynamics.Slope{
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ID: int32(id),
StartLinkOffset: int32(model.StartLinkPosition().Offset()),
EndLinkOffset: int32(model.EndLinkPosition().Offset()),
DegreeTrig: model.Degree(),
}
info.SlopeList = append(info.SlopeList, slope)
startLinkId, _ := strconv.Atoi(model.StartLinkPosition().Link().Id())
slope.StartLinkId = int32(startLinkId)
endLinkId, _ := strconv.Atoi(model.EndLinkPosition().Link().Id())
slope.EndLinkId = int32(endLinkId)
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}
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for _, model := range sim.Repo.SectionalCurvatureList() {
id, _ := strconv.Atoi(sim.GetComIdByUid(model.Id()))
curve := &dynamics.Curve{
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ID: int32(id),
StartLinkOffset: int32(model.StartLinkPosition().Offset()),
EndLinkOffset: int32(model.EndLinkPosition().Offset()),
Curvature: model.Radius(),
}
info.CurveList = append(info.CurveList, curve)
startLinkId, _ := strconv.Atoi(model.StartLinkPosition().Link().Id())
curve.StartLinkId = int32(startLinkId)
endLinkId, _ := strconv.Atoi(model.EndLinkPosition().Link().Id())
curve.EndLinkId = int32(endLinkId)
}
return info
}
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// 解析VOBC列车信息
func decoderVobcTrainState(buf []byte) *state.TrainVobcState {
trainVobcInfo := &state.TrainVobcState{}
trainVobcInfo.LifeSignal = int32(binary.BigEndian.Uint16(buf[0:2]))
b2 := buf[2]
trainVobcInfo.Tc1Active = (b2 & 1) != 0
trainVobcInfo.Tc2Active = (b2 & (1 << 1)) != 0
trainVobcInfo.DirectionForward = (b2 & (1 << 2)) != 0
trainVobcInfo.DirectionBackward = (b2 & (1 << 3)) != 0
trainVobcInfo.TractionStatus = (b2 & (1 << 4)) != 0
trainVobcInfo.BrakingStatus = (b2 & (1 << 5)) != 0
trainVobcInfo.EmergencyBrakingStatus = (b2 & (1 << 6)) != 0
trainVobcInfo.TurnbackStatus = (b2 & 7) != 0
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b3 := buf[3]
trainVobcInfo.JumpStatus = (b3 & 1) != 0
trainVobcInfo.Ato = (b3 & (1 << 1)) != 0
trainVobcInfo.Fam = (b3 & (1 << 2)) != 0
trainVobcInfo.Cam = (b3 & (1 << 3)) != 0
trainVobcInfo.TractionSafetyCircuit = (b3 & (1 << 4)) != 0
trainVobcInfo.ParkingBrakeStatus = (b3 & (1 << 5)) != 0
trainVobcInfo.MaintainBrakeStatus = (b3 & (1 << 6)) != 0
trainVobcInfo.TractionForce = int64(binary.BigEndian.Uint16(buf[4:6]))
trainVobcInfo.BrakeForce = int64(binary.BigEndian.Uint16(buf[6:8]))
trainVobcInfo.TrainLoad = int64(binary.BigEndian.Uint16(buf[8:10]))
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b4 := buf[15]
trainVobcInfo.LeftDoorOpenCommand = (b4 & 1) != 0
trainVobcInfo.RightDoorOpenCommand = (b4 & (1 << 1)) != 0
trainVobcInfo.LeftDoorCloseCommand = (b4 & (1 << 2)) != 0
trainVobcInfo.RightDoorCloseCommand = (b4 & (1 << 3)) != 0
trainVobcInfo.AllDoorClose = (b4 & (1 << 4)) != 0
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return trainVobcInfo
}
// 发送给前端的速度格式化
func speedParse(speed float32) int32 {
return int32(math.Abs(float64(speed * 3.6 * 100)))
}