rts-sim-testing-service/ats/verify/simulation/simulation_manage.go

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package simulation
import (
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"encoding/binary"
"fmt"
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"net/http"
"strconv"
"sync"
"go.uber.org/zap"
"joylink.club/bj-rtsts-server/ats/verify/protos/state"
"joylink.club/bj-rtsts-server/config"
"joylink.club/bj-rtsts-server/dynamics"
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"joylink.club/bj-rtsts-server/vobc"
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"joylink.club/bj-rtsts-server/ats/verify/simulation/wayside/memory"
"joylink.club/bj-rtsts-server/dto"
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)
func init() {
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// vobc 发来的列车信息
vobc.RegisterTrainInfoHandler(func(info []byte) {
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zap.S().Debug("接到列车信息", info)
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for _, simulation := range GetSimulationArr() {
simulation.Memory.Status.TrainStateMap.Range(func(_, value any) bool {
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train := value.(*state.TrainState)
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if !train.Show { // 下线列车
return false
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}
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// 拼接列车ID
trainId, err := strconv.Atoi(train.Id)
if err != nil {
panic(dto.ErrorDto{Code: dto.ArgumentParseError, Message: err.Error()})
}
trainInfo := decoderVobcTrainState(info)
zap.S().Info("接收到vobc发送的列车消息", trainInfo)
// 发送给动力学
dynamics.SendDynamicsTrainMsg(append(info, uint8(trainId)))
// 存放至列车中
train.VobcState = trainInfo
return true
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})
}
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})
dynamics.RegisterTrainInfoHandler(func(info *dynamics.TrainInfo) {
for _, simulation := range GetSimulationArr() {
sta, ok := simulation.Memory.Status.TrainStateMap.Load(strconv.Itoa(int(info.Number)))
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if !ok {
continue
}
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trainState := sta.(*state.TrainState)
// 给半实物仿真发送速度
zap.S().Info("发送到vobc发送的速度", info.Speed*36)
vobc.SendTrainSpeedTask(info.Speed * 36)
// 更新列车状态
memory.UpdateTrainState(simulation, convert(info, trainState, simulation))
}
})
}
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// 仿真存储集合
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var simulationMap sync.Map
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// 创建前检查
func IsExistSimulation() bool {
i := 0
simulationMap.Range(func(_, _ any) bool {
i++
return true
})
return i > 0
}
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// 创建仿真对象
func CreateSimulation(mapId, projectId int32) string {
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simulationId := createSimulationId(mapId)
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_, e := simulationMap.Load(simulationId)
if !e {
verifySimulation := memory.CreateSimulation(mapId, projectId, simulationId)
//通知动力学
httpCode, _, err := dynamics.SendSimulationStartReq(buildLineBaseInfo(memory.QueryMapVerifyStructure(verifySimulation.MapId)))
if httpCode != http.StatusOK || err != nil {
panic(dto.ErrorDto{Code: dto.LogicError, Message: fmt.Sprintf("动力学接口调用失败:[%d][%s]", httpCode, err)})
}
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simulationMap.Store(simulationId, verifySimulation)
dynamicsRun(verifySimulation)
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}
return simulationId
}
// 删除仿真对象
func DestroySimulation(simulationId string) {
simulationMap.Delete(simulationId)
//移除道岔状态发送
dynamics.Stop()
//通知动力学
httpCode, _, err := dynamics.SendSimulationEndReq()
if httpCode != http.StatusOK || err != nil {
panic(dto.ErrorDto{Code: dto.LogicError, Message: fmt.Sprintf("动力学接口调用失败:[%d][%s]", httpCode, err)})
}
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}
// 创建时生成仿真Id
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func createSimulationId(mapId int32) string {
// 当前服务器IP + 端口 + 地图
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return config.SimulationId_prefix + "_" + strconv.Itoa(config.Config.Server.Port) + "_" + strconv.Itoa(int(mapId))
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}
// 获取仿真列表
func ListAllSimulations() []*dto.SimulationInfoRspDto {
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var simArr []*dto.SimulationInfoRspDto
simulationMap.Range(func(_, v any) bool {
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s := v.(*memory.VerifySimulation)
simArr = append(simArr, &dto.SimulationInfoRspDto{
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SimulationId: s.SimulationId,
MapId: s.MapId,
ProjectId: s.ProjectId,
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})
return true
})
return simArr
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}
// 根据仿真id查找仿真实例
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func FindSimulation(simulationId string) *memory.VerifySimulation {
m, e := simulationMap.Load(simulationId)
if e {
return m.(*memory.VerifySimulation)
}
return nil
}
// 获取普通仿真数组
func GetSimulationArr() []*memory.VerifySimulation {
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var result []*memory.VerifySimulation
simulationMap.Range(func(_, v any) bool {
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result = append(result, v.(*memory.VerifySimulation))
return true
})
return result
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}
func convert(info *dynamics.TrainInfo, sta *state.TrainState, simulation *memory.VerifySimulation) *state.TrainState {
vs := memory.QueryMapVerifyStructure(simulation.MapId)
zap.S().Debugf("原始消息:[%d-%d-%d]", info.Number, info.Link, info.LinkOffset)
id, port, offset, runDirection, pointTo := memory.QueryDeviceByCalcLink(vs, int32(info.Link), int64(info.LinkOffset), info.Up, sta.RunDirection)
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zap.S().Debugf("转换后的消息:[%d-车头:%s-偏移:%d-上行:%v-是否ab:%v]", info.Number, id, offset, runDirection, pointTo)
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sta.HeadDeviceId = id
sta.DevicePort = port
sta.HeadOffset = offset
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sta.PointTo = pointTo
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sta.RunDirection = runDirection
//判定车头方向
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sta.HeadDirection = runDirection
if sta.VobcState != nil {
if sta.VobcState.DirectionForward {
sta.HeadDirection = info.Up
} else if sta.VobcState.DirectionBackward {
sta.HeadDirection = !info.Up
}
}
// 赋值动力学信息
sta.DynamicState.Heartbeat = int32(info.LifeSignal)
sta.DynamicState.HeadLinkId = strconv.Itoa(int(info.Link))
sta.DynamicState.HeadLinkOffset = int64(info.LinkOffset)
sta.DynamicState.Slope = int32(info.Slope)
sta.DynamicState.Upslope = info.UpSlope
sta.DynamicState.RunningUp = info.Up
sta.DynamicState.RunningResistanceSum = float32(info.TotalResistance) / 1000
sta.DynamicState.AirResistance = float32(info.AirResistance) / 1000
sta.DynamicState.RampResistance = float32(info.SlopeResistance) / 1000
sta.DynamicState.CurveResistance = float32(info.CurveResistance) / 1000
sta.DynamicState.Speed = info.Speed * 3.6
sta.DynamicState.HeadSensorSpeed1 = info.HeadSpeed1 * 3.6
sta.DynamicState.HeadSensorSpeed2 = info.HeadSpeed2 * 3.6
sta.DynamicState.TailSensorSpeed1 = info.TailSpeed1 * 3.6
sta.DynamicState.TailSensorSpeed2 = info.TailSpeed2 * 3.6
sta.DynamicState.HeadRadarSpeed = info.HeadRadarSpeed * 3.6
sta.DynamicState.TailRadarSpeed = info.TailRadarSpeed * 3.6
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return sta
}
func dynamicsRun(verifySimulation *memory.VerifySimulation) {
_ = dynamics.Run(func() []*dynamics.TurnoutInfo {
stateSlice := memory.GetAllTurnoutState(verifySimulation)
var turnoutInfoSlice []*dynamics.TurnoutInfo
for _, sta := range stateSlice {
code64, err := strconv.ParseUint(sta.Id, 10, 16)
if err != nil {
zap.S().Error("id转uint16报错", err)
}
info := dynamics.TurnoutInfo{
Code: uint16(code64),
NPosition: sta.Normal,
RPosition: sta.Reverse,
}
turnoutInfoSlice = append(turnoutInfoSlice, &info)
}
return turnoutInfoSlice
})
}
func buildLineBaseInfo(vs *memory.VerifyStructure) *dynamics.LineBaseInfo {
var links []*dynamics.Link
var slopes []*dynamics.Slope
var curves []*dynamics.Curve
for _, link := range vs.LinkModelMap {
id, _ := strconv.Atoi(link.Index)
var aTurnoutId int
var aPort string
if link.ARelatedSwitchRef != nil && link.ARelatedSwitchRef.SwitchDevice != nil {
aTurnoutId, _ = strconv.Atoi(link.ARelatedSwitchRef.SwitchDevice.GetIndex())
aPort = link.ARelatedSwitchRef.Port.Name()
}
var bTurnoutId int
var bPort string
if link.BRelatedSwitchRef != nil && link.BRelatedSwitchRef.SwitchDevice != nil {
bTurnoutId, _ = strconv.Atoi(link.BRelatedSwitchRef.SwitchDevice.GetIndex())
bPort = link.BRelatedSwitchRef.Port.Name()
}
links = append(links, &dynamics.Link{
ID: int32(id),
Len: link.Length,
ARelTurnoutId: int32(aTurnoutId),
ARelTurnoutPoint: aPort,
BRelTurnoutId: int32(bTurnoutId),
BRelTurnoutPoint: bPort,
})
}
return &dynamics.LineBaseInfo{
LinkList: links,
SlopeList: slopes,
CurveList: curves,
}
}
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// 解析VOBC列车信息
func decoderVobcTrainState(buf []byte) *state.TrainVobcState {
trainVobcInfo := &state.TrainVobcState{}
trainVobcInfo.LifeSignal = int32(binary.BigEndian.Uint16(buf[0:2]))
b2 := buf[2]
trainVobcInfo.Tc1Active = (b2 & 1) != 0
trainVobcInfo.Tc2Active = (b2 & (1 << 1)) != 0
trainVobcInfo.DirectionForward = (b2 & (1 << 2)) != 0
trainVobcInfo.DirectionBackward = (b2 & (1 << 3)) != 0
trainVobcInfo.TractionStatus = (b2 & (1 << 4)) != 0
trainVobcInfo.BrakingStatus = (b2 & (1 << 5)) != 0
trainVobcInfo.EmergencyBrakingStatus = (b2 & (1 << 6)) != 0
trainVobcInfo.TurnbackStatus = (b2 & 7) != 0
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b3 := buf[3]
trainVobcInfo.JumpStatus = (b3 & 1) != 0
trainVobcInfo.Ato = (b3 & (1 << 1)) != 0
trainVobcInfo.Fam = (b3 & (1 << 2)) != 0
trainVobcInfo.Cam = (b3 & (1 << 3)) != 0
trainVobcInfo.TractionSafetyCircuit = (b3 & (1 << 4)) != 0
trainVobcInfo.ParkingBrakeStatus = (b3 & (1 << 5)) != 0
trainVobcInfo.MaintainBrakeStatus = (b3 & (1 << 6)) != 0
trainVobcInfo.TractionForce = int64(binary.BigEndian.Uint16(buf[4:6]) / 100)
trainVobcInfo.BrakeForce = int64(binary.BigEndian.Uint16(buf[6:8]) / 100)
trainVobcInfo.TrainLoad = int64(binary.BigEndian.Uint16(buf[8:10]) / 100)
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b4 := buf[15]
trainVobcInfo.LeftDoorOpenCommand = (b4 & 1) != 0
trainVobcInfo.RightDoorOpenCommand = (b4 & (1 << 1)) != 0
trainVobcInfo.LeftDoorCloseCommand = (b4 & (1 << 2)) != 0
trainVobcInfo.RightDoorCloseCommand = (b4 & (1 << 3)) != 0
trainVobcInfo.AllDoorClose = (b4 & (1 << 4)) != 0
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return trainVobcInfo
}