【动力学列车信息变化逻辑修改】

This commit is contained in:
weizhihong 2023-11-09 15:58:16 +08:00
parent de7d72b92a
commit 1c074ff258
2 changed files with 86 additions and 92 deletions

View File

@ -5,12 +5,13 @@ import (
"log/slog"
"math"
"strconv"
"time"
"joylink.club/bj-rtsts-server/dto"
"joylink.club/bj-rtsts-server/third_party/dynamics"
"joylink.club/bj-rtsts-server/third_party/message"
"joylink.club/rtsssimulation/fi"
"google.golang.org/protobuf/proto"
"joylink.club/bj-rtsts-server/ts/protos/graphicData"
"joylink.club/bj-rtsts-server/ts/protos/state"
)
@ -41,14 +42,9 @@ func AddTrainState(vs *VerifySimulation, status *state.TrainState, mapId int32)
// 车头所在公里标
kilometer := CalcTrainKilometer(vs.Repo, uid, status.DevicePort, status.RunDirection, status.HeadOffset)
// 车尾相对车头link的偏移量
var calctailOffset int64
if up {
calctailOffset = loffset - status.TrainLength
} else {
calctailOffset = loffset + status.TrainLength
}
calctailOffset := calcTrailTailOffset(loffset, status.TrainLength, up)
// 车尾位置
tailLink, _, _, tailLOffset, _, _ := CalcInitializeLink(vs, linkId, calctailOffset, up)
tailLink, tailDeviceId, _, tailLOffset, _, _ := CalcInitializeLink(vs, linkId, calctailOffset, up)
status.Up = up
status.PointTo = pointTo
status.TrainKilometer = kilometer.Value
@ -73,24 +69,74 @@ func AddTrainState(vs *VerifySimulation, status *state.TrainState, mapId int32)
if err != nil {
panic(dto.ErrorDto{Code: dto.DynamicsError, Message: err.Error()})
}
occupySectionId := QueryDeviceRoutePath(vs, uid, tailDeviceId, status.DevicePort, !pointTo)
// world中加车
fi.AddTrainToWorld(vs.World, status.Id)
fi.UpdateTrainFromDynamics(vs.World, status.Id, occupySectionId)
// 将信息合并到当前设备状态中
allTrainMap.Store(status.Id, status)
}
// 修改列车状态
func UpdateTrainState(vs *VerifySimulation, status *state.TrainState) {
allTrainMap := &vs.Memory.Status.TrainStateMap
d, ok := allTrainMap.Load(status.Id)
// 根据动力学发来的信息修改列车状态
func UpdateTrainStateByDynamics(vs *VerifySimulation, trainId string, info *message.DynamicsTrainInfo) {
data, ok := vs.Memory.Status.TrainStateMap.Load(trainId)
if !ok {
panic(fmt.Sprintf("列车【%s】不存在", status.Id))
panic(fmt.Sprintf("列车【%s】不存在", trainId))
}
t := d.(*state.TrainState)
t.RunDirection = status.RunDirection
t.PointTo = status.PointTo
// 合并其他信息
proto.Merge(t, status)
// 更新全量信息
allTrainMap.Store(status.Id, t)
sta := data.(*state.TrainState)
delayTime := time.Now().UnixMilli() - sta.VobcState.UpdateTime
sta.ControlDelayTime = (int64(sta.VobcState.LifeSignal)-int64(info.VobcLifeSignal))*20 + delayTime
slog.Debug("收到动力学原始消息", "Number", info.Number, "Link", info.Link, "LinkOffset", info.LinkOffset)
inLinkId, inLinkOffset := strconv.Itoa(int(info.Link)), int64(info.LinkOffset)
outLinkId, id, port, outLinkOffset, offset, kilometer := CalcInitializeLink(vs, inLinkId, inLinkOffset, info.Up)
runDirection, pointTo := QueryDirectionAndABByDevice(vs.Repo, id, port, info.Up)
slog.Debug("处理动力学转换后的消息", "number", info.Number, "车头位置", id, "偏移", offset, "是否上行", runDirection, "是否ab", pointTo)
// 车尾相对车头link的偏移量
calctailOffset := calcTrailTailOffset(outLinkOffset, sta.TrainLength, info.Up)
tailLinkId, tailDeviceId, tailDevicePort, tailLinkOffset, tailDeviceOffset, _ := CalcInitializeLink(vs, outLinkId, calctailOffset, info.Up)
slog.Debug("车尾位置", tailDeviceId, "偏移", tailDeviceOffset, "所在设备端", tailDevicePort)
occupySectionId := QueryDeviceRoutePath(vs, id, tailDeviceId, port, !pointTo)
// 修改world中的列车信息
fi.UpdateTrainFromDynamics(vs.World, trainId, occupySectionId)
sta.HeadDeviceId = vs.GetComIdByUid(id)
sta.DevicePort = port
sta.HeadOffset = offset
sta.PointTo = pointTo
sta.TrainKilometer = kilometer.Value
sta.RunDirection = runDirection
//判定车头方向
sta.HeadDirection = runDirection
if sta.VobcState != nil {
if sta.VobcState.DirectionForward {
sta.HeadDirection = runDirection
} else if sta.VobcState.DirectionBackward {
sta.HeadDirection = !runDirection
}
}
if info.Speed < 0 {
sta.RunDirection = !sta.RunDirection
}
// 赋值动力学信息
sta.DynamicState.Heartbeat = int32(info.LifeSignal)
sta.DynamicState.HeadLinkId = outLinkId
sta.DynamicState.HeadLinkOffset = outLinkOffset
sta.DynamicState.TailLinkId = tailLinkId
sta.DynamicState.TailLinkOffset = tailLinkOffset
sta.DynamicState.Slope = int32(info.Slope)
sta.DynamicState.Upslope = info.UpSlope
sta.DynamicState.RunningUp = info.Up
sta.DynamicState.RunningResistanceSum = float32(info.TotalResistance) / 1000
sta.DynamicState.AirResistance = float32(info.AirResistance) / 1000
sta.DynamicState.RampResistance = float32(info.SlopeResistance) / 1000
sta.DynamicState.CurveResistance = float32(info.CurveResistance) / 1000
sta.DynamicState.Speed = speedParse(info.Speed)
sta.DynamicState.HeadSensorSpeed1 = speedParse(info.HeadSpeed1)
sta.DynamicState.HeadSensorSpeed2 = speedParse(info.HeadSpeed2)
sta.DynamicState.TailSensorSpeed1 = speedParse(info.TailSpeed1)
sta.DynamicState.TailSensorSpeed2 = speedParse(info.TailSpeed2)
sta.DynamicState.HeadRadarSpeed = speedParse(info.HeadRadarSpeed)
sta.DynamicState.TailRadarSpeed = speedParse(info.TailRadarSpeed)
sta.DynamicState.Acceleration = info.Acceleration
}
// 删除列车状态
@ -108,8 +154,19 @@ func RemoveTrainState(vs *VerifySimulation, id string) {
}
// 从仿真内存中移除列车
t.Show = false
// 移除车
fi.RemoveTrainFromWorld(vs.World, id)
allTrainMap.Store(id, t)
} else {
panic(fmt.Sprintf("列车【%s】不存在", id))
}
}
func calcTrailTailOffset(headerOffset, length int64, up bool) (calctailOffset int64) {
if up {
calctailOffset = headerOffset - length
} else {
calctailOffset = headerOffset + length
}
return
}

View File

@ -9,7 +9,6 @@ import (
"strconv"
"strings"
"sync"
"time"
"joylink.club/bj-rtsts-server/config"
"joylink.club/bj-rtsts-server/dto"
@ -271,73 +270,15 @@ func handlerDynamicsTurnoutState(w ecs.World, uid string) *message.DynamicsTurno
// 处理动力学列车速度消息
func (s *VerifySimulation) HandleDynamicsTrainInfo(info *message.DynamicsTrainInfo) {
sta, ok := s.Memory.Status.TrainStateMap.Load(strconv.Itoa(int(info.Number)))
trainId := strconv.Itoa(int(info.Number))
_, ok := s.Memory.Status.TrainStateMap.Load(trainId)
if !ok {
return
}
// 给半实物仿真发送速度
semi_physical_train.Default().SendTrainControlMessage(info)
// 更新列车状态
UpdateTrainState(s, convert(info, sta.(*state.TrainState), s))
}
func convert(info *message.DynamicsTrainInfo, sta *state.TrainState, simulation *VerifySimulation) *state.TrainState {
delayTime := time.Now().UnixMilli() - sta.VobcState.UpdateTime
sta.ControlDelayTime = (int64(sta.VobcState.LifeSignal)-int64(info.VobcLifeSignal))*20 + delayTime
slog.Debug("收到动力学原始消息", "Number", info.Number, "Link", info.Link, "LinkOffset", info.LinkOffset)
inLinkId, inLinkOffset := strconv.Itoa(int(info.Link)), int64(info.LinkOffset)
outLinkId, id, port, outLinkOffset, offset, kilometer := CalcInitializeLink(simulation, inLinkId, inLinkOffset, info.Up)
runDirection, pointTo := QueryDirectionAndABByDevice(simulation.Repo, id, port, info.Up)
slog.Debug("处理动力学转换后的消息", "number", info.Number, "车头位置", id, "偏移", offset, "是否上行", runDirection, "是否ab", pointTo)
// 车尾相对车头link的偏移量
var calctailOffset int64
if info.Up {
calctailOffset = outLinkOffset - sta.TrainLength
} else {
calctailOffset = outLinkOffset + sta.TrainLength
}
tailLinkId, tailDeviceId, tailDevicePort, tailLinkOffset, tailDeviceOffset, _ := CalcInitializeLink(simulation, outLinkId, calctailOffset, info.Up)
slog.Debug("车未位置", tailDeviceId, "偏移", tailDeviceOffset, "所在设备端", tailDevicePort)
sta.HeadDeviceId = simulation.GetComIdByUid(id)
sta.DevicePort = port
sta.HeadOffset = offset
sta.PointTo = pointTo
sta.TrainKilometer = kilometer.Value
sta.RunDirection = runDirection
//判定车头方向
sta.HeadDirection = runDirection
if sta.VobcState != nil {
if sta.VobcState.DirectionForward {
sta.HeadDirection = runDirection
} else if sta.VobcState.DirectionBackward {
sta.HeadDirection = !runDirection
}
}
if info.Speed < 0 {
sta.RunDirection = !sta.RunDirection
}
// 赋值动力学信息
sta.DynamicState.Heartbeat = int32(info.LifeSignal)
sta.DynamicState.HeadLinkId = outLinkId
sta.DynamicState.HeadLinkOffset = outLinkOffset
sta.DynamicState.TailLinkId = tailLinkId
sta.DynamicState.TailLinkOffset = tailLinkOffset
sta.DynamicState.Slope = int32(info.Slope)
sta.DynamicState.Upslope = info.UpSlope
sta.DynamicState.RunningUp = info.Up
sta.DynamicState.RunningResistanceSum = float32(info.TotalResistance) / 1000
sta.DynamicState.AirResistance = float32(info.AirResistance) / 1000
sta.DynamicState.RampResistance = float32(info.SlopeResistance) / 1000
sta.DynamicState.CurveResistance = float32(info.CurveResistance) / 1000
sta.DynamicState.Speed = speedParse(info.Speed)
sta.DynamicState.HeadSensorSpeed1 = speedParse(info.HeadSpeed1)
sta.DynamicState.HeadSensorSpeed2 = speedParse(info.HeadSpeed2)
sta.DynamicState.TailSensorSpeed1 = speedParse(info.TailSpeed1)
sta.DynamicState.TailSensorSpeed2 = speedParse(info.TailSpeed2)
sta.DynamicState.HeadRadarSpeed = speedParse(info.HeadRadarSpeed)
sta.DynamicState.TailRadarSpeed = speedParse(info.TailRadarSpeed)
sta.DynamicState.Acceleration = info.Acceleration
return sta
UpdateTrainStateByDynamics(s, trainId, info)
}
// 获取动力学配置信息
@ -1424,24 +1365,20 @@ func findTurnoutIds(axleCountingMap map[string]*graphicData.AxleCounting, axleId
if len(axleIds) <= 2 {
return nil
}
turnoutMap := make(map[string]bool)
turnoutMap := make(map[string]int)
for _, axleId := range axleIds {
axle := axleCountingMap[axleId]
relTurnoutCount := 0
var turnoutId string
for _, ref := range axle.AxleCountingRef {
if ref.DeviceType == graphicData.RelatedRef_Turnout {
relTurnoutCount++
turnoutId = ref.Id
turnoutMap[ref.Id] = turnoutMap[ref.Id] + 1
}
}
if relTurnoutCount == 1 {
turnoutMap[turnoutId] = true
}
}
var turnoutIds []string
for id := range turnoutMap {
turnoutIds = append(turnoutIds, id)
for id, num := range turnoutMap {
if num > 1 {
turnoutIds = append(turnoutIds, id)
}
}
return turnoutIds
}