rts-sim-testing-service/message_server/simulation_state_ms.go

31 lines
922 B
Go

package message_server
import (
"fmt"
"joylink.club/bj-rtsts-server/dto/state_proto"
"joylink.club/bj-rtsts-server/message_server/ms_api"
"joylink.club/bj-rtsts-server/mqtt"
"joylink.club/bj-rtsts-server/ts/simulation/wayside/memory"
"joylink.club/ecs"
)
func NewStateMs(vs *memory.VerifySimulation) ms_api.MsgTask {
return ms_api.NewMonitorTask(fmt.Sprintf("仿真[%s]状态", vs.SimulationId), func() {
ecs.WorldStateChangeEvent.Subscribe(vs.World, func(_ ecs.World, e ecs.WorldStateChange) {
s := &state_proto.SimulationStatus{SimulationId: vs.SimulationId}
switch e.NewState {
case ecs.WorldClosed:
s.State = state_proto.SimulationStatus_DESTROY
case ecs.WorldError:
s.State = state_proto.SimulationStatus_ERROR
case ecs.WorldPause:
s.State = state_proto.SimulationStatus_PAUSE
default:
return
}
mqtt.GetMsgClient().PubSimulationState(vs.SimulationId, s)
})
})
}