70 lines
2.4 KiB
Go
70 lines
2.4 KiB
Go
package message_server
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import (
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"fmt"
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"joylink.club/bj-rtsts-server/dto/state_proto"
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"time"
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"joylink.club/bj-rtsts-server/dto/data_proto"
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"joylink.club/bj-rtsts-server/message_server/ms_api"
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"joylink.club/bj-rtsts-server/mqtt"
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"joylink.club/bj-rtsts-server/ts/simulation/wayside/memory"
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"joylink.club/ecs"
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"joylink.club/rtsssimulation/component"
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"joylink.club/rtsssimulation/entity"
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)
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func NewPSLMs(vs *memory.VerifySimulation, mapId int32) ms_api.MsgTask {
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mapData := memory.QueryGiData[*data_proto.RtssGraphicStorage](mapId)
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return ms_api.NewScheduleTask(fmt.Sprintf("地图[%d]综合门控箱按钮状态", mapId), func() error {
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for _, box := range mapData.GateBoxs {
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did := memory.GetMapElementId(box.Common)
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data_proto, err := collectGateBoxPSLState(vs.World, mapId, box)
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if err != nil {
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return err
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}
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mqtt.GetMsgClient().PubPSLState(vs.SimulationId, mapId, did, data_proto)
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}
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return nil
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}, 200*time.Millisecond)
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}
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func collectGateBoxPSLState(world ecs.World, mapId int32, box *data_proto.GatedBox) (*state_proto.PushedDevicesStatus, error) {
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did := memory.GetMapElementId(box.Common)
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uidStructure := memory.QueryUidStructure[*memory.StationUidStructure](mapId)
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boxUid := uidStructure.PslIds[did].Uid
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mkxEntry, ok := entity.GetEntityByUid(world, boxUid)
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if !ok {
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return nil, fmt.Errorf("[id:%s]的门控箱实体找不到", boxUid)
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}
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mkx := component.MkxType.Get(mkxEntry)
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var buttonStateArr []*state_proto.ButtonState
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if ok {
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_, pslStorage := memory.QueryGiDataByName[*data_proto.PslGraphicStorage](box.RefGatedBoxMapCode)
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btnUidMap := make(map[string]uint32, len(pslStorage.PslButtons))
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for _, button := range pslStorage.PslButtons {
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btnUidMap[boxUid+"_"+button.Code] = memory.GetMapElementId(button.Common)
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}
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btnArr := []*ecs.Entry{mkx.PCB, mkx.PCBPL, mkx.POB, mkx.POBPL, mkx.PAB, mkx.PABPL, mkx.WRZF, mkx.WRZFPL,
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mkx.QKQR, mkx.QKQRPL, mkx.MPL, mkx.JXTCPL}
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for _, btn := range btnArr {
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if btn == nil {
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continue
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}
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btnState := component.BitStateType.Get(btn)
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buttonStateArr = append(buttonStateArr, &state_proto.ButtonState{
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Id: btnUidMap[component.UidType.Get(btn).Id],
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Down: btnState.Val,
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Active: btnState.Val,
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//Bypass: btnState.BypassEnable,
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})
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}
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}
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return &state_proto.PushedDevicesStatus{
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All: true,
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AllStatus: &state_proto.AllDevicesStatus{
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ButtonState: buttonStateArr,
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},
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}, nil
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}
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