79 lines
2.6 KiB
Go
79 lines
2.6 KiB
Go
package message_server
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import (
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"fmt"
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"joylink.club/bj-rtsts-server/dto/state_proto"
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"log/slog"
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"time"
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"joylink.club/bj-rtsts-server/dto/data_proto"
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"joylink.club/bj-rtsts-server/message_server/ms_api"
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"joylink.club/bj-rtsts-server/mqtt"
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"joylink.club/bj-rtsts-server/ts/simulation/wayside/memory"
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"joylink.club/ecs"
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"joylink.club/rtsssimulation/component"
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"joylink.club/rtsssimulation/entity"
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)
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func NewPSLMs(vs *memory.VerifySimulation, mapId int32) ms_api.MsgTask {
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mapData := memory.QueryGiData[*data_proto.RtssGraphicStorage](mapId)
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uidStructure := memory.QueryUidStructure[*memory.StationUidStructure](mapId)
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return ms_api.NewScheduleTask(fmt.Sprintf("地图[%d]PSL按钮状态", mapId), func() error {
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for _, psl := range mapData.PslBoxs {
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data, err := collectPslStates(vs.World, psl.RefPslMapCode, uidStructure.PslIds[psl.Common.Id].Uid)
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if err != nil {
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slog.Error(err.Error())
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continue
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}
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sendMsg(vs, mapId, psl.Common.Id, data)
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}
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for _, psl := range mapData.GarageDoors {
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data, err := collectPslStates(vs.World, psl.RefPslMapCode, uidStructure.PslIds[psl.Common.Id].Uid)
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if err != nil {
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slog.Error(err.Error())
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continue
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}
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sendMsg(vs, mapId, psl.Common.Id, data)
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}
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for _, psl := range mapData.FloodGates {
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data, err := collectPslStates(vs.World, psl.RefPslMapCode, uidStructure.PslIds[psl.Common.Id].Uid)
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if err != nil {
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slog.Error(err.Error())
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continue
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}
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sendMsg(vs, mapId, psl.Common.Id, data)
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}
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return nil
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}, 200*time.Millisecond)
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}
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func sendMsg(vs *memory.VerifySimulation, mapId int32, pslId uint32, data *state_proto.PushedDevicesStatus) {
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err := mqtt.GetMsgClient().PubPSLState(vs.SimulationId, mapId, pslId, data)
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if err != nil {
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slog.Error(fmt.Sprintf("发送PSL状态出错:%s", err.Error()))
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}
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}
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func collectPslStates(world ecs.World, pslMapCode string, pslUid string) (*state_proto.PushedDevicesStatus, error) {
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var btnStates []*state_proto.ButtonState
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_, pslStorage := memory.QueryGiDataByName[*data_proto.PslGraphicStorage](pslMapCode)
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for _, button := range pslStorage.PslButtons {
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btnEntry, ok := entity.GetEntityByUid(world, memory.BuildUid(pslUid, button.Code))
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if !ok {
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slog.Error(fmt.Sprintf("[id:%s]的PSL的按钮[code:%s]对应的实体找不到", pslUid, button.Code))
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continue
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}
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btnStates = append(btnStates, &state_proto.ButtonState{
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Id: button.Common.Id,
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Down: component.BitStateType.Get(btnEntry).Val,
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Active: component.BitStateType.Get(btnEntry).Val,
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})
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}
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return &state_proto.PushedDevicesStatus{
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All: true,
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AllStatus: &state_proto.AllDevicesStatus{
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ButtonState: btnStates,
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},
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}, nil
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}
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