【增加仿真暂停、错误消息】

This commit is contained in:
weizhihong 2023-10-30 11:13:36 +08:00
parent 8c1c57e8db
commit 9f56970f75
4 changed files with 41 additions and 21 deletions

View File

@ -28,6 +28,16 @@ func NewSimulationStateMs(vs *memory.VerifySimulation) *SimulationStateMs {
SimulationId: vs.SimulationId,
State: state.SimulationStatus_DESTROY,
})
case ecs.WorldError:
doSendState(ms.channel, &state.SimulationStatus{
SimulationId: vs.SimulationId,
State: state.SimulationStatus_ERROR,
})
case ecs.WorldPause:
doSendState(ms.channel, &state.SimulationStatus{
SimulationId: vs.SimulationId,
State: state.SimulationStatus_PAUSE,
})
}
})
return ms

@ -1 +1 @@
Subproject commit 446cb5e4f4581274566c84fce9d55575e9d417a6
Subproject commit 085bfdc6f9afc84c0724c49441aa59d734906a6a

View File

@ -1932,6 +1932,7 @@ type SimulationStatus struct {
SimulationId string `protobuf:"bytes,1,opt,name=simulationId,proto3" json:"simulationId,omitempty"`
State SimulationStatus_SimulationState `protobuf:"varint,2,opt,name=state,proto3,enum=state.SimulationStatus_SimulationState" json:"state,omitempty"`
Description string `protobuf:"bytes,3,opt,name=description,proto3" json:"description,omitempty"`
}
func (x *SimulationStatus) Reset() {
@ -1980,6 +1981,13 @@ func (x *SimulationStatus) GetState() SimulationStatus_SimulationState {
return SimulationStatus_PAUSE
}
func (x *SimulationStatus) GetDescription() string {
if x != nil {
return x.Description
}
return ""
}
var File_device_state_proto protoreflect.FileDescriptor
var file_device_state_proto_rawDesc = []byte{
@ -2247,7 +2255,7 @@ var file_device_state_proto_rawDesc = []byte{
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@ -2255,20 +2263,22 @@ var file_device_state_proto_rawDesc = []byte{
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}
var (

View File

@ -124,16 +124,16 @@ func (s *VerifySimulation) Destroy() {
s.runState = state.SimulationStatus_DESTROY
}
// 暂停
func (s *VerifySimulation) Pause() {
s.runState = state.SimulationStatus_PAUSE
}
// 获取状态
func (s *VerifySimulation) GetRunState() state.SimulationStatus_SimulationState {
return s.runState
}
// 获取仿真世界信息
func (s *VerifySimulation) GetSimulationWorld() ecs.World {
return s.World
}
// 获取仿真世界信息
func (s *VerifySimulation) GetComIdByUid(uid string) string {
es := s.uidMap