[修改]11号线联锁通信逻辑忽略配置中的集中站,全线通信;创建仿真时,通过设置继电器状态,初始化道岔位置到定位
This commit is contained in:
parent
c6cfc42774
commit
3a22950790
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@ -9,7 +9,7 @@ import (
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)
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func TestFromInterlockFrame_Decode(t *testing.T) {
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str := "58bea4c65e0e583f5bdedc310800450000bd030c0000801100003d0b0a0d3d0b7814413c40d800a9fcf182009a3c016301000600010000020000030000060000070000080000020001000005aa00020001aaaa0005aaaa00000008000401000501000601000701001801001901001a01001b010010000400000500000600000700000800000900000a00001d00001e00001f000020000021000022000023000024000025000000000000040001aaaa0002aaaa0003aaaa0004aaaa0000000000000000000000004c428d88"
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str := "58bea4c65e0e583f5bdedc310800450000c94eae0000801100003d0b0a0d3d0b7814413c40d800b5fcfd8200a63c0363010003000400000500000900000200040000080000020004aaaa0008aaaa0000000f000d06000e01000f060010060021060023060011060012060026060027010013060014010022060024060025060010001300001400001500001600001700001800001900001a00002c00002d00002e00002f00003000003100003200003300000000000004000daaaa000eaaaa000faaaa0010aaaa00000000000000000000000058f24545"
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data, err := hex.DecodeString(str)
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if err != nil {
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t.Fatal(err)
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@ -112,7 +112,7 @@ func TestFromInterlockFrame_Decode(t *testing.T) {
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}
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func TestToInterlockFrame_Decode(t *testing.T) {
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str := "583f5bdedc3158bea4c65e0e0800450000f6dfe9400040115dd63d0b78143d0b0a0dd341413c00e2e8c88300d363013c0100060001010002010003010006010007010008010002000102eeaaaaaa000502eeaaaaaa00020001aa000005aa0000000011000101000201000301000401000501000601000701001501001601001701001801001901001a01001b01002901002a01002c010015000100000200000300000400000500000600000700000800000900000a00001b00001c00001d00001e00001f000020000021000022000023000024000025000000000000040001aaff0002aaff0003aaff0004aaff00000100000000000000000000000000000000f38414ee"
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str := "583f5bdedc3158bea4c65e0e080045000172b52c4000401188173d0b78143d0b0a0d40d8413c015ebe7f83014f63013c0200030004010005010009020006000202eeaaaaaa000302eeaaaaaa000402eeaaaaaa000602eeaaaaaa000702eeaaaaaa000802eeaaaaaa00060002aaaa0003aaaa0004aaaa0006aaaa0007aaaa0008aaaa0000001b000800000900000a00000b00000c00000d06000e01000f06001006001106001206001306001401001c00001d00001e00001f00002000002106002206002306002406002506002606002701002800002b00001e000b00000c00000d00000e00000f00001000001100001200001300001400001500001600001700001800001900001a00002600002700002800002900002a00002b00002c00002d00002e00002f0000300000310000320000330000000000000c0005aaaa0006aaaa0007aaaa0008aaaa0009aaaa000aaaaa000baaaa000caaaa000daaaa000eaaaa000faaaa0010aaaa00000100000000000000000000000000000000328ef0af"
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data, err := hex.DecodeString(str)
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if err != nil {
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t.Fatal(err)
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@ -2,8 +2,8 @@ package beijing11
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// StationDeviceIndexTable 联锁站设备索引表
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type StationDeviceIndexTable struct {
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StationName string //地图数据中车站的Code属性
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InterlockCode uint16 //通信数据中的“联锁编号”
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//StationName string //地图数据中车站的Code属性
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//InterlockCode uint16 //通信数据中的“联锁编号”
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TurnoutMap map[uint16]*Row //key-联锁编号
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PsdMap map[uint16]*Row //key-联锁编号
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EsbMap map[uint16]*Row //key-联锁编号
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@ -17,10 +17,10 @@ type StationDeviceIndexTable struct {
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XcjMap map[uint16]*Row //key-联锁编号
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}
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func NewStationDeviceIndexTable(stationName string, interlockIndex uint16) *StationDeviceIndexTable {
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func NewStationDeviceIndexTable( /*stationName string, interlockIndex uint16*/ ) *StationDeviceIndexTable {
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return &StationDeviceIndexTable{
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StationName: stationName,
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InterlockCode: 0x3C00 + interlockIndex,
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//StationName: stationName,
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//InterlockCode: 0x3C00 + interlockIndex,
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TurnoutMap: make(map[uint16]*Row),
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PsdMap: make(map[uint16]*Row),
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EsbMap: make(map[uint16]*Row),
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@ -36,6 +36,7 @@ func NewStationDeviceIndexTable(stationName string, interlockIndex uint16) *Stat
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}
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type Row struct {
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interlockCode uint16 //所属联锁站编号
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commonId uint32 //地图中设备的ID
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uid string //模型仓库中的设备模型ID
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index uint16 //联锁通信中的设备ID
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@ -33,12 +33,13 @@ var (
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)
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type serviceContext struct {
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cancelFunc context.CancelFunc //用来结束各个协程的函数
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ioAddr *net.UDPAddr //向联锁发送数据的客户端
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server udp.UdpServer //接收联锁数据的服务端(同时也是向联锁发送数据的udp客户端)
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sim *memory.VerifySimulation //启动服务所使用的仿真
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iConfig config.InterlockConfig //启动服务使用的联锁配置
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deviceTable *StationDeviceIndexTable //联锁站的设备ID表,key-车站名
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cancelFunc context.CancelFunc //用来结束各个协程的函数
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ioAddr *net.UDPAddr //向联锁发送数据的客户端
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server udp.UdpServer //接收联锁数据的服务端(同时也是向联锁发送数据的udp客户端)
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sim *memory.VerifySimulation //启动服务所使用的仿真
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iConfig config.InterlockConfig //启动服务使用的联锁配置
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deviceTable *StationDeviceIndexTable //联锁站的设备ID表,key-车站名
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toInterlockFrames []*ToInterlockFrame //发给联锁的消息,因为需要按车站划分范围、排序,故将数据提前整理好,仅替换设备状态
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}
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func Start(interlockConfig config.InterlockConfig, simulation *memory.VerifySimulation) {
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@ -48,7 +49,7 @@ func Start(interlockConfig config.InterlockConfig, simulation *memory.VerifySimu
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mu.Lock()
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defer mu.Unlock()
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//制表
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table := makeTable(simulation, interlockConfig.Code)
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table, toInterlockFrames := preprocessingData(simulation, interlockConfig.Code)
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if table == nil { //当前仿真内没有11号线联锁通信所需数据
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return
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}
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@ -64,11 +65,12 @@ func Start(interlockConfig config.InterlockConfig, simulation *memory.VerifySimu
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ctx, cancelFunc := context.WithCancel(context.Background())
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serviceCtx = &serviceContext{
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cancelFunc: cancelFunc,
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ioAddr: ioAddr,
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sim: simulation,
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iConfig: interlockConfig,
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deviceTable: table,
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cancelFunc: cancelFunc,
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ioAddr: ioAddr,
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sim: simulation,
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iConfig: interlockConfig,
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deviceTable: table,
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toInterlockFrames: toInterlockFrames,
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}
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//UDP服务端
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server := udp.NewServer(fmt.Sprintf(":%d", interlockConfig.LocalPort), serviceCtx.handleDriveMsg)
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@ -94,9 +96,9 @@ func (s *serviceContext) handleDriveMsg(data []byte) {
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wd := entity.GetWorldData(s.sim.World)
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for _, cmd := range frame.TurnoutData.CmdList {
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uid := s.deviceTable.TurnoutMap[cmd.Id].uid
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if cmd.Cmd == 0x55 {
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if cmd.Cmd == 0x01 {
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err = fi.DriveTurnoutDCOn(s.sim.World, uid)
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} else if cmd.Cmd == 0xaa {
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} else if cmd.Cmd == 0x02 {
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err = fi.DriveTurnoutFCOn(s.sim.World, uid)
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} else {
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err = fi.DriveTurnoutDCOff(s.sim.World, uid)
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@ -109,7 +111,6 @@ func (s *serviceContext) handleDriveMsg(data []byte) {
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row := s.deviceTable.PsdMap[cmd.Id]
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entry := wd.EntityMap[row.uid]
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circuit := component.PsdCircuitType.Get(entry)
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logger().Info(fmt.Sprintf("屏蔽门命令:%x", cmd.Cmd))
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switch cmd.Cmd {
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case 0xAA: //短编组开门
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wd.SetQdBit(row.relateDeviceMap[S], true)
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@ -267,10 +268,22 @@ func (s *serviceContext) handleDriveMsg(data []byte) {
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default:
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logger().Error(fmt.Sprintf("信号机[%s]无法开放[%x]信号", uid, cmd.Cmd))
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}
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} else {
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logger().Error(fmt.Sprintf("信号机[%s]的型号未知", uid))
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}
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}
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{ //采集状态赋值
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signalAspectMap := make(map[uint16]byte)
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for _, cmd := range frame.SignalData.CmdList {
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signalAspectMap[cmd.Id] = cmd.Cmd
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}
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for _, interlockFrame := range s.toInterlockFrames {
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for _, state := range interlockFrame.SignalStates {
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state.State = signalAspectMap[state.Id]
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}
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}
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}
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for _, cmd := range frame.AxleSectionData.CmdList {
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if cmd.Cmd == 0x80 {
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uid := s.deviceTable.AxleSectionMap[cmd.Id].uid
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@ -309,7 +322,7 @@ func Stop(stationCode string) {
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}
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}
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func makeTable(sim *memory.VerifySimulation, stationCode string) *StationDeviceIndexTable {
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func preprocessingData(sim *memory.VerifySimulation, stationCode string) (*StationDeviceIndexTable, []*ToInterlockFrame) {
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for _, mapId := range sim.MapIds {
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giType := memory.QueryGiType(mapId)
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if giType != data_proto.PictureType_StationLayout {
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@ -320,22 +333,23 @@ func makeTable(sim *memory.VerifySimulation, stationCode string) *StationDeviceI
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continue
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}
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uids := memory.QueryUidStructure[*memory.StationUidStructure](mapId)
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var table *StationDeviceIndexTable
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for _, station := range stationGi.Stations {
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if station.StationName != stationCode {
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continue
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frameMap := make(map[uint16]*ToInterlockFrame)
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frameSlice := make([]*ToInterlockFrame, 0, 2)
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getFrame := func(interlockCode uint16) *ToInterlockFrame {
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frame := frameMap[interlockCode]
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if frame == nil {
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frame = &ToInterlockFrame{InterlockCode: interlockCode, WaysideCode: waysideCode}
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frameMap[interlockCode] = frame
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frameSlice = append(frameSlice, frame)
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}
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for _, lianSuoIndexData := range stationGi.LianSuoData.Stations {
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if lianSuoIndexData.Id == station.Common.Id {
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table = NewStationDeviceIndexTable(station.StationName, uint16(lianSuoIndexData.Index))
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break
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}
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}
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break
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return frame
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}
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if table == nil {
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panic(fmt.Sprintf("联锁配置车站[%s]在地图中没有对应的车站或联锁编号数据", stationCode))
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uids := memory.QueryUidStructure[*memory.StationUidStructure](mapId)
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table := NewStationDeviceIndexTable()
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stationMap := make(map[uint32]uint16)
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for _, station := range stationGi.LianSuoData.Stations {
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stationMap[station.Id] = uint16(0x3c00 + station.Index)
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}
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//道岔
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for _, data := range stationGi.LianSuoData.Switchs {
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@ -343,8 +357,12 @@ func makeTable(sim *memory.VerifySimulation, stationCode string) *StationDeviceI
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continue
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}
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for _, station := range uids.TurnoutIds[data.Id].CentralizedStations {
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if station.StationName == stationCode {
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interlockCode := stationMap[station.Common.Id]
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if interlockCode != 0 {
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frame := getFrame(interlockCode)
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frame.TurnoutStates = append(frame.TurnoutStates, &TurnoutState{Id: uint16(data.Index)})
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table.TurnoutMap[uint16(data.Index)] = &Row{
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interlockCode: interlockCode,
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commonId: data.Id,
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uid: uids.TurnoutIds[data.Id].Uid,
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index: uint16(data.Index),
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@ -377,7 +395,10 @@ func makeTable(sim *memory.VerifySimulation, stationCode string) *StationDeviceI
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relateDeviceMap[S] = sRelayId
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relateDeviceMap[L] = lRelayId
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for _, station := range uids.PsdIds[data.Id].CentralizedStations {
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if station.StationName == stationCode {
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interlockCode := stationMap[station.Common.Id]
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if interlockCode != 0 {
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frame := getFrame(interlockCode)
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frame.PsdStates = append(frame.PsdStates, &PSDState{Id: uint16(data.Index)})
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for _, mkx := range sim.Repo.MkxList() {
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if mkx.Psd().Id() == uids.PsdIds[data.Id].Uid {
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relateDeviceMap[POB] = mkx.Pobj().Id()
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@ -386,6 +407,7 @@ func makeTable(sim *memory.VerifySimulation, stationCode string) *StationDeviceI
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}
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}
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table.PsdMap[uint16(data.Index)] = &Row{
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interlockCode: interlockCode,
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commonId: data.Id,
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uid: uids.PsdIds[data.Id].Uid,
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index: uint16(data.Index),
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@ -400,8 +422,12 @@ func makeTable(sim *memory.VerifySimulation, stationCode string) *StationDeviceI
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continue
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}
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for _, station := range uids.EsbIds[data.Id].CentralizedStations {
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if station.StationName == stationCode {
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interlockCode := stationMap[station.Common.Id]
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if interlockCode != 0 {
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frame := getFrame(interlockCode)
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frame.ESBStates = append(frame.ESBStates, &ESBState{Id: uint16(data.Index)})
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table.EsbMap[uint16(data.Index)] = &Row{
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interlockCode: interlockCode,
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commonId: data.Id,
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uid: uids.EsbIds[data.Id].Uid,
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index: uint16(data.Index),
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@ -417,8 +443,12 @@ func makeTable(sim *memory.VerifySimulation, stationCode string) *StationDeviceI
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continue
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}
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for _, station := range uids.SignalIds[data.Id].CentralizedStations {
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if station.StationName == stationCode {
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interlockCode := stationMap[station.Common.Id]
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if interlockCode != 0 {
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frame := getFrame(interlockCode)
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frame.SignalStates = append(frame.SignalStates, &SignalState{Id: uint16(data.Index)})
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table.SignalMap[uint16(data.Index)] = &Row{
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interlockCode: interlockCode,
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commonId: data.Id,
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uid: uids.SignalIds[data.Id].Uid,
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index: uint16(data.Index),
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@ -427,6 +457,17 @@ func makeTable(sim *memory.VerifySimulation, stationCode string) *StationDeviceI
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}
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}
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}
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{ //临时补充一个信号机
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table.SignalMap[40] = &Row{
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interlockCode: 0x3c02,
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commonId: 0,
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uid: "",
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index: 40,
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relateDeviceMap: nil,
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}
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frame := getFrame(0x3c02)
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frame.SignalStates = append(frame.SignalStates, &SignalState{Id: 40})
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}
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//计轴区段
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for _, data := range stationGi.LianSuoData.AcSections {
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if data.Index <= 0 {
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@ -434,8 +475,13 @@ func makeTable(sim *memory.VerifySimulation, stationCode string) *StationDeviceI
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}
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sectionModule := sim.Repo.FindAxleCountingSection(uids.AxleCountingSectionIds[data.Id].Uid)
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for _, station := range sectionModule.PhysicalSection().CentralizedStation() {
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if station.GetCode() == stationCode {
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//目前没发现一个计轴区段属于两个联锁区的情况,暂不处理
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interlockCode := stationMap[sim.UidMap[station.Id()].CommonId]
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if interlockCode != 0 {
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frame := getFrame(interlockCode)
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frame.AxleSectionStates = append(frame.AxleSectionStates, &AxleSectionState{Id: uint16(data.Index)})
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table.AxleSectionMap[uint16(data.Index)] = &Row{
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interlockCode: interlockCode,
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commonId: data.Id,
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uid: uids.AxleCountingSectionIds[data.Id].Uid,
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index: uint16(data.Index),
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@ -452,8 +498,12 @@ func makeTable(sim *memory.VerifySimulation, stationCode string) *StationDeviceI
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continue
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}
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for _, station := range uids.SpksIds[data.Id].CentralizedStations {
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if station.StationName == stationCode {
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interlockCode := stationMap[station.Common.Id]
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if interlockCode != 0 {
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frame := getFrame(interlockCode)
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frame.SPKSStates = append(frame.SPKSStates, &SPKSState{Id: uint16(data.Index)})
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table.SpksMap[uint16(data.Index)] = &Row{
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interlockCode: interlockCode,
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commonId: data.Id,
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uid: uids.SpksIds[data.Id].Uid,
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index: uint16(data.Index),
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@ -464,9 +514,31 @@ func makeTable(sim *memory.VerifySimulation, stationCode string) *StationDeviceI
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}
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//车库门,实际数据中数量为0
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//洗车机,实际数据中没有
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return table
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//按设备id大小排序
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for _, frame := range frameSlice {
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sort.Slice(frame.TurnoutStates, func(i, j int) bool {
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return frame.TurnoutStates[i].Id < frame.TurnoutStates[j].Id
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})
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sort.Slice(frame.PsdStates, func(i, j int) bool {
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return frame.PsdStates[i].Id < frame.PsdStates[j].Id
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})
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sort.Slice(frame.ESBStates, func(i, j int) bool {
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return frame.ESBStates[i].Id < frame.ESBStates[j].Id
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})
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sort.Slice(frame.SignalStates, func(i, j int) bool {
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return frame.SignalStates[i].Id < frame.SignalStates[j].Id
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})
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sort.Slice(frame.AxleSectionStates, func(i, j int) bool {
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return frame.AxleSectionStates[i].Id < frame.AxleSectionStates[j].Id
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})
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sort.Slice(frame.SPKSStates, func(i, j int) bool {
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return frame.SPKSStates[i].Id < frame.SPKSStates[j].Id
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})
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}
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return table, frameSlice
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}
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return nil
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return nil, nil
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}
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func (s *serviceContext) runCollectTask(ctx context.Context) {
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@ -482,178 +554,152 @@ func (s *serviceContext) runCollectTask(ctx context.Context) {
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case <-ctx.Done():
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return
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default:
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frame := s.collectDeviceState()
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data := frame.encode()
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_, err := s.server.WriteToUdp(data, s.ioAddr)
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if err != nil {
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logger().Error("向联锁发送数据失败", "error", err)
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} else {
|
||||
logger().Info(fmt.Sprintf("向联锁发送数据:%x", data))
|
||||
s.collectDeviceState()
|
||||
for _, frame := range s.toInterlockFrames {
|
||||
data := frame.encode()
|
||||
_, err := s.server.WriteToUdp(data, s.ioAddr)
|
||||
if err != nil {
|
||||
logger().Error("向联锁发送数据失败", "error", err)
|
||||
} else {
|
||||
logger().Info(fmt.Sprintf("向联锁发送数据:%x", data))
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}()
|
||||
}
|
||||
|
||||
func (s *serviceContext) collectDeviceState() *ToInterlockFrame {
|
||||
func (s *serviceContext) collectDeviceState() {
|
||||
wd := entity.GetWorldData(s.sim.World)
|
||||
frame := &ToInterlockFrame{}
|
||||
frame.WaysideCode = waysideCode
|
||||
frame.InterlockCode = s.deviceTable.InterlockCode
|
||||
//道岔
|
||||
for _, row := range s.deviceTable.TurnoutMap {
|
||||
entry := wd.EntityMap[row.uid]
|
||||
tp := component.TurnoutPositionType.Get(entry)
|
||||
var stateByte byte
|
||||
if entry.HasComponent(component.TurnoutFaultCiqdType) {
|
||||
stateByte = 0xff
|
||||
} else {
|
||||
if tp.Dw {
|
||||
stateByte = 0x01
|
||||
} else if tp.Fw {
|
||||
for _, frame := range s.toInterlockFrames {
|
||||
//道岔
|
||||
for _, state := range frame.TurnoutStates {
|
||||
row := s.deviceTable.TurnoutMap[state.Id]
|
||||
entry := wd.EntityMap[row.uid]
|
||||
tp := component.TurnoutPositionType.Get(entry)
|
||||
var stateByte byte
|
||||
if entry.HasComponent(component.TurnoutFaultCiqdType) {
|
||||
stateByte = 0xff
|
||||
} else {
|
||||
if tp.Dw {
|
||||
stateByte = 0x01
|
||||
} else if tp.Fw {
|
||||
stateByte = 0x02
|
||||
} else {
|
||||
stateByte = 0x08
|
||||
}
|
||||
}
|
||||
|
||||
state.State = stateByte
|
||||
}
|
||||
//屏蔽门
|
||||
for _, state := range frame.PsdStates {
|
||||
row := s.deviceTable.PsdMap[state.Id]
|
||||
entry := wd.EntityMap[row.uid]
|
||||
psdState := component.PsdStateType.Get(entry)
|
||||
mkxBytes := make([]byte, 0, 3)
|
||||
for _, mkxRelayUid := range []string{row.relateDeviceMap[POB], row.relateDeviceMap[PCB], row.relateDeviceMap[DPB]} {
|
||||
if mkxRelayUid == "" {
|
||||
continue
|
||||
}
|
||||
mkxBytes = append(mkxBytes, GetStateByte(component.BitStateType.Get(wd.EntityMap[mkxRelayUid]).Val))
|
||||
}
|
||||
var stateByte byte
|
||||
if psdState.Close {
|
||||
stateByte = 0x02
|
||||
} else {
|
||||
stateByte = 0x08
|
||||
}
|
||||
}
|
||||
frame.TurnoutStates = append(frame.TurnoutStates, &TurnoutState{
|
||||
Id: row.index,
|
||||
State: stateByte,
|
||||
})
|
||||
}
|
||||
sort.Slice(frame.TurnoutStates, func(i, j int) bool {
|
||||
return frame.TurnoutStates[i].Id < frame.TurnoutStates[j].Id
|
||||
})
|
||||
//屏蔽门
|
||||
for _, row := range s.deviceTable.PsdMap {
|
||||
entry := wd.EntityMap[row.uid]
|
||||
psdState := component.PsdStateType.Get(entry)
|
||||
mkxBytes := make([]byte, 0, 3)
|
||||
for _, mkxRelayUid := range []string{row.relateDeviceMap[POB], row.relateDeviceMap[PCB], row.relateDeviceMap[DPB]} {
|
||||
if mkxRelayUid == "" {
|
||||
continue
|
||||
}
|
||||
mkxBytes = append(mkxBytes, GetStateByte(component.BitStateType.Get(wd.EntityMap[mkxRelayUid]).Val))
|
||||
}
|
||||
var state byte
|
||||
if psdState.Close {
|
||||
state = 0x02
|
||||
} else {
|
||||
state = 0x01
|
||||
}
|
||||
var hsjc byte
|
||||
if psdState.InterlockRelease {
|
||||
hsjc = 0xff
|
||||
} else {
|
||||
hsjc = 0xee
|
||||
}
|
||||
frame.PsdStates = append(frame.PsdStates, &PSDState{
|
||||
Id: row.index,
|
||||
State: state,
|
||||
Hsjc: hsjc,
|
||||
PCB: mkxBytes[0],
|
||||
POB: mkxBytes[1],
|
||||
DPB: mkxBytes[2],
|
||||
})
|
||||
}
|
||||
sort.Slice(frame.PsdStates, func(i, j int) bool {
|
||||
return frame.PsdStates[i].Id < frame.PsdStates[j].Id
|
||||
})
|
||||
//紧急停车
|
||||
for _, row := range s.deviceTable.EsbMap {
|
||||
esb := s.sim.Repo.FindEsb(row.uid)
|
||||
relay := wd.EntityMap[esb.RelayId()]
|
||||
pla := wd.EntityMap[esb.PlaId()]
|
||||
frame.ESBStates = append(frame.ESBStates, &ESBState{
|
||||
Id: row.index,
|
||||
State: GetStateByte(!component.BitStateType.Get(relay).Val),
|
||||
PlState: GetStateByte(component.BitStateType.Get(pla).Val),
|
||||
//PlState: 0x00,
|
||||
})
|
||||
}
|
||||
sort.Slice(frame.ESBStates, func(i, j int) bool {
|
||||
return frame.ESBStates[i].Id < frame.ESBStates[j].Id
|
||||
})
|
||||
//信号机
|
||||
for _, row := range s.deviceTable.SignalMap {
|
||||
entry := wd.EntityMap[row.uid]
|
||||
lights := component.SignalLightsType.Get(entry)
|
||||
isL := false
|
||||
isH := false
|
||||
isU := false
|
||||
isA := false
|
||||
isB := false
|
||||
for _, light := range lights.Lights {
|
||||
switch {
|
||||
case light.HasComponent(component.LdTag):
|
||||
isL = component.BitStateType.Get(light).Val
|
||||
case light.HasComponent(component.HdTag):
|
||||
isH = component.BitStateType.Get(light).Val
|
||||
case light.HasComponent(component.UdTag):
|
||||
isU = component.BitStateType.Get(light).Val
|
||||
case light.HasComponent(component.BdTag):
|
||||
isB = component.BitStateType.Get(light).Val
|
||||
case light.HasComponent(component.AdTag):
|
||||
isA = component.BitStateType.Get(light).Val
|
||||
}
|
||||
}
|
||||
var stateByte byte
|
||||
if isH && isU {
|
||||
stateByte = 0x03
|
||||
} else {
|
||||
switch {
|
||||
case isL:
|
||||
stateByte = 0x04
|
||||
case isH:
|
||||
stateByte = 0x01
|
||||
case isU:
|
||||
stateByte = 0x02
|
||||
case isB:
|
||||
stateByte = 0x08
|
||||
case isA:
|
||||
stateByte = 0x09
|
||||
}
|
||||
var hsjc byte
|
||||
if psdState.InterlockRelease {
|
||||
hsjc = 0xff
|
||||
} else {
|
||||
hsjc = 0xee
|
||||
}
|
||||
|
||||
state.State = stateByte
|
||||
state.Hsjc = hsjc
|
||||
state.PCB = mkxBytes[0]
|
||||
state.POB = mkxBytes[1]
|
||||
state.DPB = mkxBytes[2]
|
||||
}
|
||||
frame.SignalStates = append(frame.SignalStates, &SignalState{
|
||||
Id: row.index,
|
||||
State: stateByte,
|
||||
})
|
||||
}
|
||||
sort.Slice(frame.SignalStates, func(i, j int) bool {
|
||||
return frame.SignalStates[i].Id < frame.SignalStates[j].Id
|
||||
})
|
||||
//计轴区段
|
||||
for _, row := range s.deviceTable.AxleSectionMap {
|
||||
entry := wd.EntityMap[row.uid]
|
||||
sectionState := component.AxleCountingSectionStateType.Get(entry)
|
||||
var stateByte byte = 0x00
|
||||
if sectionState.Occupied {
|
||||
stateByte = 0x40
|
||||
//紧急停车
|
||||
for _, state := range frame.ESBStates {
|
||||
row := s.deviceTable.EsbMap[state.Id]
|
||||
esb := s.sim.Repo.FindEsb(row.uid)
|
||||
relay := wd.EntityMap[esb.RelayId()]
|
||||
pla := wd.EntityMap[esb.PlaId()]
|
||||
|
||||
state.State = GetStateByte(!component.BitStateType.Get(relay).Val)
|
||||
state.PlState = GetStateByte(component.BitStateType.Get(pla).Val)
|
||||
}
|
||||
////信号机
|
||||
//for _, state := range frame.SignalStates {
|
||||
// row := s.deviceTable.SignalMap[state.Id]
|
||||
// entry := wd.EntityMap[row.uid]
|
||||
// lights := component.SignalLightsType.Get(entry)
|
||||
// isL := false
|
||||
// isH := false
|
||||
// isU := false
|
||||
// isA := false
|
||||
// isB := false
|
||||
// for _, light := range lights.Lights {
|
||||
// switch {
|
||||
// case light.HasComponent(component.LdTag):
|
||||
// isL = component.BitStateType.Get(light).Val
|
||||
// case light.HasComponent(component.HdTag):
|
||||
// isH = component.BitStateType.Get(light).Val
|
||||
// case light.HasComponent(component.UdTag):
|
||||
// isU = component.BitStateType.Get(light).Val
|
||||
// case light.HasComponent(component.BdTag):
|
||||
// isB = component.BitStateType.Get(light).Val
|
||||
// case light.HasComponent(component.AdTag):
|
||||
// isA = component.BitStateType.Get(light).Val
|
||||
// }
|
||||
// }
|
||||
// var stateByte byte
|
||||
// if isH && isU {
|
||||
// stateByte = 0x03
|
||||
// } else {
|
||||
// switch {
|
||||
// case isL:
|
||||
// stateByte = 0x04
|
||||
// case isH:
|
||||
// stateByte = 0x01
|
||||
// case isU:
|
||||
// stateByte = 0x02
|
||||
// case isB:
|
||||
// stateByte = 0x08
|
||||
// case isA:
|
||||
// stateByte = 0x09
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// state.State = stateByte
|
||||
//}
|
||||
//计轴区段
|
||||
for _, state := range frame.AxleSectionStates {
|
||||
row := s.deviceTable.AxleSectionMap[state.Id]
|
||||
entry := wd.EntityMap[row.uid]
|
||||
sectionState := component.AxleCountingSectionStateType.Get(entry)
|
||||
var stateByte byte = 0x00
|
||||
if sectionState.Occupied {
|
||||
stateByte = 0x40
|
||||
}
|
||||
|
||||
state.State = stateByte
|
||||
}
|
||||
//SPKS
|
||||
for _, state := range frame.SPKSStates {
|
||||
row := s.deviceTable.SpksMap[state.Id]
|
||||
spks := s.sim.Repo.FindSpks(row.uid)
|
||||
relay := wd.EntityMap[spks.Relay()]
|
||||
pla := wd.EntityMap[spks.PlaId()]
|
||||
|
||||
state.State = GetStateByte(!component.BitStateType.Get(relay).Val)
|
||||
state.PlState = GetStateByte(component.BitStateType.Get(pla).Val)
|
||||
}
|
||||
frame.AxleSectionStates = append(frame.AxleSectionStates, &AxleSectionState{
|
||||
Id: row.index,
|
||||
State: stateByte,
|
||||
})
|
||||
}
|
||||
sort.Slice(frame.AxleSectionStates, func(i, j int) bool {
|
||||
return frame.AxleSectionStates[i].Id < frame.AxleSectionStates[j].Id
|
||||
})
|
||||
//SPKS
|
||||
for _, row := range s.deviceTable.SpksMap {
|
||||
spks := s.sim.Repo.FindSpks(row.uid)
|
||||
relay := wd.EntityMap[spks.Relay()]
|
||||
pla := wd.EntityMap[spks.PlaId()]
|
||||
frame.SPKSStates = append(frame.SPKSStates, &SPKSState{
|
||||
Id: row.index,
|
||||
State: GetStateByte(!component.BitStateType.Get(relay).Val),
|
||||
PlState: GetStateByte(component.BitStateType.Get(pla).Val),
|
||||
//PlState: 0xff,
|
||||
})
|
||||
}
|
||||
sort.Slice(frame.SPKSStates, func(i, j int) bool {
|
||||
return frame.SPKSStates[i].Id < frame.SPKSStates[j].Id
|
||||
})
|
||||
return frame
|
||||
}
|
||||
|
||||
func logger() *slog.Logger {
|
||||
|
|
|
@ -9,10 +9,12 @@ import (
|
|||
"joylink.club/bj-rtsts-server/third_party/interlock/beijing12"
|
||||
"joylink.club/bj-rtsts-server/third_party/radar"
|
||||
"joylink.club/bj-rtsts-server/third_party/train_pc_sim"
|
||||
"joylink.club/rtsssimulation/fi"
|
||||
"log/slog"
|
||||
"runtime"
|
||||
"strconv"
|
||||
"sync"
|
||||
"time"
|
||||
|
||||
"joylink.club/bj-rtsts-server/third_party/can_btm"
|
||||
cidcmodbus "joylink.club/bj-rtsts-server/third_party/cidc_modbus"
|
||||
|
@ -58,24 +60,26 @@ func CreateSimulation(projectId int32, mapIds []int32, runConfig *dto.ProjectRun
|
|||
return "", err
|
||||
}
|
||||
verifySimulation.SimulationId = simulationId
|
||||
verifySimulation.ProjectCode = project.Code
|
||||
// world构建
|
||||
err = initWorld(verifySimulation)
|
||||
if err != nil {
|
||||
return "", err
|
||||
}
|
||||
// verifySimulation.Start()
|
||||
// 全部成功,启动仿真
|
||||
verifySimulation.World.StartUp()
|
||||
// 初始化设备状态
|
||||
initDeviceStatus(verifySimulation)
|
||||
// 启动仿真消息服务
|
||||
message_server.Start(verifySimulation)
|
||||
// 第三方服务处理
|
||||
err = runThirdParty(verifySimulation)
|
||||
if err != nil {
|
||||
verifySimulation.World.Close()
|
||||
return "", err
|
||||
}
|
||||
verifySimulation.ProjectCode = project.Code
|
||||
simulationMap.Store(simulationId, verifySimulation)
|
||||
// verifySimulation.Start()
|
||||
// 全部成功,启动仿真
|
||||
verifySimulation.World.StartUp()
|
||||
// 启动仿真消息服务
|
||||
message_server.Start(verifySimulation)
|
||||
}
|
||||
return simulationId, nil
|
||||
}
|
||||
|
@ -98,6 +102,22 @@ func DestroySimulation(simulationId string) {
|
|||
stopThirdParty(simulationInfo)
|
||||
}
|
||||
|
||||
func initDeviceStatus(simulation *memory.VerifySimulation) {
|
||||
for _, turnout := range simulation.Repo.TurnoutList() {
|
||||
err := fi.DriveTurnoutDCOn(simulation.World, turnout.Id())
|
||||
if err != nil {
|
||||
slog.Error("初始驱动道岔到定位失败", "error", err)
|
||||
}
|
||||
}
|
||||
time.Sleep(200 * time.Millisecond)
|
||||
for _, turnout := range simulation.Repo.TurnoutList() {
|
||||
err := fi.DriveTurnoutDCOff(simulation.World, turnout.Id())
|
||||
if err != nil {
|
||||
slog.Error("取消驱动道岔到定位失败", "error", err)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 创建world
|
||||
func initWorld(s *memory.VerifySimulation) error {
|
||||
//创建仿真
|
||||
|
|
Loading…
Reference in New Issue