删除goroutineid及相关逻辑

修改世界运行逻辑循环从使用睡眠改为使用Ticker(睡眠会有因go调度产生的额外几毫秒时间问题)
This commit is contained in:
walker 2023-09-20 15:30:51 +08:00
parent c3b9d965c6
commit cbb36d8c08
5 changed files with 86 additions and 70 deletions

View File

@ -47,34 +47,22 @@ func processAllEvents(w World) {
// 订阅该类型的事件
func (me *EventType[T]) Subscribe(wd World, subscriber Subscriber[T]) {
if wd.GoroutineId() == currentGoId() {
wd.(*world).chanManageEvent <- func() {
me.subscribe(wd, subscriber)
} else {
wd.(*world).chanManageEvent <- func() {
me.subscribe(wd, subscriber)
}
}
}
// 取消订阅该类型的事件
func (me *EventType[T]) Unsubscribe(wd World, subscriber Subscriber[T]) {
if wd.GoroutineId() == currentGoId() {
wd.(*world).chanManageEvent <- func() {
me.unsubscribe(wd, subscriber)
} else {
wd.(*world).chanManageEvent <- func() {
me.unsubscribe(wd, subscriber)
}
}
}
// 发布该类型的事件
func (me *EventType[T]) Publish(wd World, event *T) {
if wd.GoroutineId() == currentGoId() {
wd.(*world).chanManageEvent <- func() {
me.publish(wd, event)
} else {
wd.(*world).chanManageEvent <- func() {
me.publish(wd, event)
}
}
}

View File

@ -2,6 +2,7 @@ package main
import (
"fmt"
"runtime"
"time"
"joylink.club/ecs"
@ -14,36 +15,57 @@ type FireSwitchDcEvent struct {
var fireSwitchDcEventType = ecs.NewEventType[FireSwitchDcEvent]()
type SwitchSystem struct {
count int
}
func (me *SwitchSystem) WhenFireSwitchDcEvent(w ecs.World, event FireSwitchDcEvent) {
fmt.Println("====>>>world-", w.GoroutineId(), " SwitchSystem 处理事件 ", event)
fmt.Println("====>>>world-", w.Id(), " SwitchSystem 处理事件 ", event)
}
func (me *SwitchSystem) Update(w ecs.World) {
fmt.Println("====>>>world-", w.GoroutineId(), " SwitchSystem update ")
me.count += 1
fmt.Println("time: ", time.Now().Format(time.StampMilli), "====>>>world-", w.Id(), " SwitchSystem update , count: ", me.count)
}
var switchSystem = &SwitchSystem{}
// var switchSystem = &SwitchSystem{}
func NewSwitchSystem() *SwitchSystem {
return &SwitchSystem{
0,
}
}
var (
wd1 = ecs.NewWorld(1000)
wd2 = ecs.NewWorld(1000)
wd1 = ecs.NewWorld(1)
wd2 = ecs.NewWorld(20)
)
// ////////////////////////////////////////
func main() {
go world1()
go world2()
time.Sleep(4 * time.Second)
fireSwitchDcEventType.Publish(wd1, &FireSwitchDcEvent{Dc: true})
fireSwitchDcEventType.Publish(wd2, &FireSwitchDcEvent{Dc: false})
time.Sleep(30 * time.Second)
// go world1()
// go world2()
// time.Sleep(4 * time.Second)
// fireSwitchDcEventType.Publish(wd1, &FireSwitchDcEvent{Dc: true})
// fireSwitchDcEventType.Publish(wd2, &FireSwitchDcEvent{Dc: false})
fmt.Println("当前运行系统为:", runtime.GOOS)
wd1.AddSystem(NewSwitchSystem())
wd1.StartUp()
//
wd2.AddSystem(NewSwitchSystem())
wd2.StartUp()
fmt.Println("开始", time.Now())
time.Sleep(5 * time.Second)
fmt.Println("结束", time.Now())
}
func world1() {
world := wd1
world.StartUp()
//
switchSystem := NewSwitchSystem()
world.AddSystem(switchSystem)
//
fireSwitchDcEventType.Subscribe(world, switchSystem.WhenFireSwitchDcEvent)
@ -58,6 +80,7 @@ func world2() {
world := wd2
world.StartUp()
//
switchSystem := NewSwitchSystem()
world.AddSystem(switchSystem)
fireSwitchDcEventType.Subscribe(world, switchSystem.WhenFireSwitchDcEvent)
//

5
go.mod
View File

@ -2,4 +2,7 @@ module joylink.club/ecs
go 1.20
require github.com/yohamta/donburi v1.3.8
require (
github.com/yohamta/donburi v1.3.8
golang.org/x/time v0.3.0
)

2
go.sum
View File

@ -3,4 +3,6 @@ github.com/pmezard/go-difflib v1.0.0 h1:4DBwDE0NGyQoBHbLQYPwSUPoCMWR5BEzIk/f1lZb
github.com/stretchr/testify v1.7.1 h1:5TQK59W5E3v0r2duFAb7P95B6hEeOyEnHRa8MjYSMTY=
github.com/yohamta/donburi v1.3.8 h1:ca4NuhzJ8Jeb6GAEf6ecksa+l8JWaAnr0WLqG20TimU=
github.com/yohamta/donburi v1.3.8/go.mod h1:5QkyraUjkzbMVTD2b8jaPFy1Uwjm/zdFN1c1lZGaezg=
golang.org/x/time v0.3.0 h1:rg5rLMjNzMS1RkNLzCG38eapWhnYLFYXDXj2gOlr8j4=
golang.org/x/time v0.3.0/go.mod h1:tRJNPiyCQ0inRvYxbN9jk5I+vvW/OXSQhTDSoE431IQ=
gopkg.in/yaml.v3 v3.0.0-20200313102051-9f266ea9e77c h1:dUUwHk2QECo/6vqA44rthZ8ie2QXMNeKRTHCNY2nXvo=

View File

@ -1,11 +1,8 @@
package ecs
import (
"bytes"
"fmt"
"log"
"runtime"
"strconv"
"time"
"github.com/yohamta/donburi"
@ -47,18 +44,19 @@ type World interface {
SetSpeed(speed float64) error
AddSystem(sys ...ISystem)
Close()
// 世界时间间隔
Tick() int
Running() bool
GoroutineId() uint64
}
type world struct {
gId uint64
world donburi.World
systems []ISystem
state WorldState
tick int
speed float64
world donburi.World
systems []ISystem
state WorldState
tick int
lastTick time.Time
ticker *time.Ticker
speed float64
quit chan struct{}
chanManageEvent chan ManageEventFunc
@ -69,20 +67,21 @@ func NewComponentType[T any](opts ...interface{}) *ComponentType[T] {
return &ComponentType[T]{ct}
}
// 初始化一个新World
// tick 单位为ms且必须大于0
func NewWorld(tick int) World {
return &world{
world: donburi.NewWorld(),
systems: make([]ISystem, 0),
state: Init,
tick: tick,
lastTick: time.Now(),
ticker: time.NewTicker(time.Duration(tick) * time.Millisecond),
speed: 1,
quit: make(chan struct{}),
chanManageEvent: make(chan ManageEventFunc, 1024),
}
}
func (w *world) GoroutineId() uint64 {
return w.gId
}
func (w *world) Running() bool {
return w.state == Running
}
@ -158,9 +157,20 @@ func (w *world) SetSpeed(speed float64) error {
return fmt.Errorf("速度必须在[%f, %d]之间", SpeedMin, SpeedMax)
}
w.speed = speed
fmt.Println("更新速度实际tick=", w.ActualTick())
w.ticker.Reset(time.Duration(w.ActualTick()) * time.Millisecond)
return nil
}
// 世界实际运行频率
func (w *world) ActualTick() int64 {
tick := int64(float64(w.tick) / (w.speed))
if tick <= 0 {
return 1
}
return tick
}
// 启动世界,世界逻辑开始执行且世界为运行状态
func (w *world) StartUp() {
if w.state == Init { // 避免重复运行
@ -196,30 +206,42 @@ func (w *world) processManageEventFuncs() {
}
func (w *world) run() {
w.gId = currentGoId()
for {
select {
case <-w.quit: // 退出信号
// 仿真退出,更新状态
log.Println("仿真退出,id:", w.world.Id())
w.state = Closed
default:
}
if w.state == Error {
log.Println("世界错误,关闭世界,id:", w.world.Id())
// 世界错误,关闭世界
return
}
if w.state == Closed {
log.Println("世界正常关闭,id:", w.world.Id())
// 世界正常关闭
return
}
<-w.ticker.C
if w.state == Pause { // 暂停不更新
log.Println("仿真暂停中,id:", w.world.Id())
sleep := int64(float64(w.tick) / (w.speed))
time.Sleep(time.Duration(sleep) * time.Millisecond)
// time.Sleep(1 * time.Millisecond)
continue
}
start := time.Now()
// fmt.Println("仿真更新,id:", info.id)
// dt := time.Since(w.lastTick).Milliseconds()
// if dt >= w.ActualTick() {
// // fmt.Println("仿真更新,id:", info.id)
// w.lastTick = time.Now()
// for _, sys := range w.systems {
// sys.Update(w)
// }
// // 处理事件管理相关
// w.processManageEventFuncs()
// // 处理所有事件
// processAllEvents(w)
// }
// time.Sleep(15 * time.Millisecond)
for _, sys := range w.systems {
sys.Update(w)
}
@ -227,27 +249,5 @@ func (w *world) run() {
w.processManageEventFuncs()
// 处理所有事件
processAllEvents(w)
// 执行逻辑花费时间单位ms
ot := time.Duration(time.Now().Nanosecond() - start.Nanosecond()).Milliseconds()
// 根据间隔和速度计算休眠时间
sleep := int64(float64(w.tick)/(w.speed)) - ot
if sleep > 0 {
time.Sleep(time.Duration(sleep) * time.Millisecond)
} else {
log.Println("仿真无休眠,id:", w.world.Id())
}
}
}
// 获取当前协程id
func currentGoId() (gid uint64) {
b := make([]byte, 16)
b = b[:runtime.Stack(b, false)]
b = bytes.TrimPrefix(b, []byte("goroutine "))
b = b[:bytes.IndexByte(b, ' ')]
n, err := strconv.ParseUint(string(b), 10, 64)
if err != nil {
panic(err)
}
return n
}