初始版本

This commit is contained in:
walker 2023-08-04 11:02:08 +08:00
commit 3b10586590
12 changed files with 428 additions and 0 deletions

33
.gitignore vendored Normal file
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.DS_Store
.thumbs.db
node_modules
# Quasar core related directories
.quasar
/dist
# Cordova related directories and files
/src-cordova/node_modules
/src-cordova/platforms
/src-cordova/plugins
/src-cordova/www
# Capacitor related directories and files
/src-capacitor/www
/src-capacitor/node_modules
# BEX related directories and files
/src-bex/www
/src-bex/js/core
# Log files
npm-debug.log*
yarn-debug.log*
yarn-error.log*
# Editor directories and files
.idea
*.suo
*.ntvs*
*.njsproj
*.sln

9
common_component.go Normal file
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package ecs
type Id string
var IdComp = NewComponentType[Id]()
// func IdComp() *ComponentType[Id] {
// return NewComponentType[Id]()
// }

47
component.go Normal file
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package ecs
import (
"github.com/yohamta/donburi"
)
type ComponentType[T any] struct {
*donburi.ComponentType[T]
}
// Get returns component data from the entry.
func (c *ComponentType[T]) Get(entry *Entry) *T {
return c.ComponentType.Get(entry.Entry)
}
// Set sets component data to the entry.
func (c *ComponentType[T]) Set(entry *Entry, component *T) {
c.ComponentType.Set(entry.Entry, component)
}
// // Each iterates over the entities that have the component.
// func (c *ComponentType[T]) Each(w World, callback func(*Entry)) {
// c.ComponentType.Each(w.(*world).world, func(entry *donburi.Entry) {
// callback(&Entry{Entry: entry})
// })
// }
// // First returns the first entity that has the component.
// func (c *ComponentType[T]) First(w World) (*Entry, bool) {
// entry, ok := c.ComponentType.First(w.(*world).world)
// return &Entry{entry}, ok
// }
// // MustFirst returns the first entity that has the component or panics.
// func (c *ComponentType[T]) MustFirst(w World) *Entry {
// e, ok := c.First(w)
// if !ok {
// panic(fmt.Sprintf("no entity has the component %s", c.ComponentType.Name()))
// }
// return e
// }
// SetValue sets the value of the component.
func (c *ComponentType[T]) SetValue(entry *Entry, value T) {
c.ComponentType.SetValue(entry.Entry, value)
}

44
ecs_test.go Normal file
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package ecs_test
import (
"log"
"testing"
"time"
"joylink.club/ecs"
)
type Sys1 struct {
}
type Sys2 struct {
}
func (s *Sys1) Update(w ecs.World) {
log.Println("系统1运行")
}
func (s *Sys2) Update(w ecs.World) {
log.Println("系统2运行")
}
func BaseTest(t *testing.T) {
log.Println("Base Test")
w := ecs.NewWorld(500)
w.AddSystem(&Sys1{}, &Sys2{})
w.StartUp()
time.Sleep(3 * time.Second)
// w.SetSpeed(2)
// time.Sleep(3 * time.Second)
// w.Pause()
// time.Sleep(2 * time.Second)
// w.Resume()
// time.Sleep(2 * time.Second)
// w.Close()
// time.Sleep(3 * time.Second)
}

9
entity.go Normal file
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package ecs
import "github.com/yohamta/donburi"
type (
Entity struct {
donburi.Entity
}
)

7
entry.go Normal file
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package ecs
import "github.com/yohamta/donburi"
type Entry struct {
*donburi.Entry
}

11
events.go Normal file
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package ecs
type (
EventType[T any] struct {
eventName string
componentType *ComponentType[T]
w World
}
Subscriber[T any] func(w *World, event T)
)

5
go.mod Normal file
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module joylink.club/ecs
go 1.20
require github.com/yohamta/donburi v1.3.8

6
go.sum Normal file
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github.com/davecgh/go-spew v1.1.0 h1:ZDRjVQ15GmhC3fiQ8ni8+OwkZQO4DARzQgrnXU1Liz8=
github.com/pmezard/go-difflib v1.0.0 h1:4DBwDE0NGyQoBHbLQYPwSUPoCMWR5BEzIk/f1lZbAQM=
github.com/stretchr/testify v1.7.1 h1:5TQK59W5E3v0r2duFAb7P95B6hEeOyEnHRa8MjYSMTY=
github.com/yohamta/donburi v1.3.8 h1:ca4NuhzJ8Jeb6GAEf6ecksa+l8JWaAnr0WLqG20TimU=
github.com/yohamta/donburi v1.3.8/go.mod h1:5QkyraUjkzbMVTD2b8jaPFy1Uwjm/zdFN1c1lZGaezg=
gopkg.in/yaml.v3 v3.0.0-20200313102051-9f266ea9e77c h1:dUUwHk2QECo/6vqA44rthZ8ie2QXMNeKRTHCNY2nXvo=

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query.go Normal file
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package ecs
import (
"github.com/yohamta/donburi"
"github.com/yohamta/donburi/filter"
)
type Query struct {
*donburi.Query
}
// NewQuery creates a new query.
// It receives arbitrary filters that are used to filter entities.
func NewQuery(filter filter.LayoutFilter) *Query {
return &Query{
donburi.NewQuery(filter),
}
}
func (q *Query) Each(w World, callback func(*Entry)) {
q.Query.Each(w.(*world).world, func(entry *donburi.Entry) {
callback(&Entry{entry})
})
}
func (q *Query) Count(w World) int {
return q.Query.Count(w.(*world).world)
}
func (q *Query) First(w World) (entry *Entry, ok bool) {
e, ok := q.Query.First(w.(*world).world)
return &Entry{e}, ok
}

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system.go Normal file
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package ecs
type ISystem interface {
Update(w World)
}

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world.go Normal file
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package ecs
import (
"fmt"
"log"
"reflect"
"time"
"github.com/yohamta/donburi"
"github.com/yohamta/donburi/features/events"
)
type WorldState int
type WorldId int
const (
Init WorldState = iota
Running
Pause
Error
Closed
)
type World interface {
// Id returns the unique identifier for the world.
Id() WorldId
// Create creates a new entity with the specified components.
Create(components ...donburi.IComponentType) Entity
// CreateMany creates a new entity with the specified components.
CreateMany(n int, components ...donburi.IComponentType) []Entity
// Entry returns an entry for the specified entity.
Entry(entity Entity) *Entry
// Remove removes the specified entity.
Remove(entity Entity)
// Valid returns true if the specified entity is valid.
Valid(e Entity) bool
// Len returns the number of entities in the world.
Len() int
StartUp()
Pause()
Resume()
SetSpeed(speed float64) error
AddSystem(sys ...ISystem)
Close()
}
type world struct {
world donburi.World
systems []ISystem
state WorldState
tick int
speed float64
quit chan struct{}
}
func NewComponentType[T any](opts ...interface{}) *ComponentType[T] {
ct := donburi.NewComponentType[T](opts...)
return &ComponentType[T]{ct}
}
func NewWorld(tick int) World {
return &world{
world: donburi.NewWorld(),
systems: make([]ISystem, 0),
state: Init,
tick: tick,
speed: 1,
quit: make(chan struct{}),
}
}
func (w *world) Id() WorldId {
return WorldId(w.world.Id())
}
func (w *world) Create(components ...donburi.IComponentType) Entity {
len := len(components)
var icts []donburi.IComponentType = make([]donburi.IComponentType, len)
for i := 0; i < len; i++ {
icts[i] = components[i].(ComponentType[any]).ComponentType
}
entity := w.world.Create(icts...)
return Entity{entity}
}
func (w *world) CreateMany(n int, components ...donburi.IComponentType) []Entity {
entitys := w.world.CreateMany(n, components...)
ets := make([]Entity, len(entitys))
for i, e := range entitys {
ets[i] = Entity{e}
}
return ets
}
func (w *world) Entry(entity Entity) *Entry {
return &Entry{w.world.Entry(entity.Entity)}
}
func (w *world) Remove(entity Entity) {
w.world.Remove(entity.Entity)
}
func (w *world) Valid(e Entity) bool {
return w.world.Valid(e.Entity)
}
func (w *world) Len() int {
return w.world.Len()
}
// 添加系统
func (w *world) AddSystem(sys ...ISystem) {
w.systems = append(w.systems, sys...)
}
// 执行所有事件处理
func (w *world) ProcessAllEvents() {
events.ProcessAllEvents(w.world)
}
// 暂停世界
func (w *world) Pause() {
if w.state == Running {
w.state = Pause
}
}
// 恢复世界运行
func (w *world) Resume() {
if w.state == Pause {
w.state = Running
}
}
const (
SpeedMin = 0.1
SpeedMax = 10
)
// 设置世界运行速度
func (w *world) SetSpeed(speed float64) error {
if speed < SpeedMin || speed > SpeedMax {
return fmt.Errorf("速度必须在[%f, %d]之间", SpeedMin, SpeedMax)
}
w.speed = speed
return nil
}
// 启动世界,世界逻辑开始执行且世界为运行状态
func (w *world) StartUp() {
if w.state == Init { // 避免重复运行
w.state = Running
go w.run()
}
}
// 关闭世界
func (w *world) Close() {
w.quit <- struct{}{}
}
func (w *world) run() {
for {
select {
case <-w.quit: // 退出信号
log.Println("仿真退出,id:", w.world.Id())
w.state = Closed
default:
}
if w.state == Error {
log.Println("世界错误,关闭世界,id:", w.world.Id())
return
}
if w.state == Closed {
log.Println("世界正常关闭,id:", w.world.Id())
return
}
if w.state == Pause { // 暂停不更新
log.Println("仿真暂停中,id:", w.world.Id())
sleep := int64(float64(w.tick) / (w.speed))
time.Sleep(time.Duration(sleep) * time.Millisecond)
continue
}
start := time.Now()
// fmt.Println("仿真更新,id:", info.id)
for _, sys := range w.systems {
sys.Update(w)
}
// 处理所有事件
// w.ProcessAllEvents()
// 执行逻辑花费时间单位ms
ot := time.Duration(time.Now().Nanosecond() - start.Nanosecond()).Milliseconds()
// 根据间隔和速度计算休眠时间
sleep := int64(float64(w.tick)/(w.speed)) - ot
if sleep > 0 {
time.Sleep(time.Duration(sleep) * time.Millisecond)
} else {
log.Println("仿真无休眠,id:", w.world.Id())
}
}
}
func NewEventType[T any](w World) *EventType[T] {
// events.NewEventType()
ct := NewComponentType[T]()
var et T
name := reflect.TypeOf(et).Name()
return &EventType[T]{
name,
ct,
w,
}
}