This package is part of the classic builder, and was currently only used
for the IsURL utility, which is a very rudimentary check for a string having
a "https://" or "http://" scheme.
This patch copies the code as non-exported functions where they're used to
remove the dependency.
Signed-off-by: Sebastiaan van Stijn <github@gone.nl>
This adds an env var which can be used to pass in a path to a file to
read a buildkit source poliy from.
This is applied to any build is executed with the env set.
It is also applied to bakes (which are calling build behind the scenes).
Signed-off-by: Brian Goff <cpuguy83@gmail.com>
This will allow result printing to work with the remote controller
(though this currently causes a panic, to be fixed in a follow-up).
Signed-off-by: Justin Chadwell <me@jedevc.com>
logrus info messages aren't particularly in-theme with the rest of the
progress output (and are also frustratingly racy). The progress output
is a lot neater, so we refactor it into that.
Signed-off-by: Justin Chadwell <me@jedevc.com>
Refactor the progress printer creation to the caller-side of the
controller api. Then, instead of passing around status channels (and
progressMode strings), we can simply pass around the higher level
interface progress.Writer.
This has a couple of benefits:
- A simplified interface to the controller
- Allows us to correctly extract warnings out of the controller, so that
they can be displayed correctly from the client side.
Some extra work is required to make sure that we can pass a
progress.Printer into the debug monitor. If we want to keep it
persistent, then we need a way to temporarily suspend output from it,
otherwise it will continue printing as the monitor is prompting for
input from the user, and forwarding output from debug containers.
To handle this, we add two methods to the printer, `Pause` and
`Unpause`. `Pause` acts similarly to `Wait`, closing the printer, and
cleanly shutting down the display - however, the printer does not
terminate, and can later be resumed by a call to `Unpause`. This
provides a neater interface to the caller, instead of needing to
continually reconstruct printers for every single time we want to
produce progress output.
Signed-off-by: Justin Chadwell <me@jedevc.com>
This ensures that the code used to capture and evaluated a result is
only executed when built through the controller. Otherwise, no build
result should be recorded.
This ensures that new code added to capture and store the build result
for debugging isn't used when BUILDX_EXPERIMENTAL is not set.
Signed-off-by: Justin Chadwell <me@jedevc.com>
We can perform all attestation processing, handling how the sbom and
provenance arguments interact on the client, while applying defaults on
the server.
Additionally, this allows us to start pulling fields out of CommonOpts.
Signed-off-by: Justin Chadwell <me@jedevc.com>
Now clients can access the result of the solve, specifically the image
id output. This is a useful refactor, as well as being required if we
want to allow bake to invoke through the controller api.
This also allows us to remove the quiet option from the API, since we
can compute the required progress type outside of the controller, and
can print the image id from the result of the solve.
As a follow-up, we should also be able to remove the image id file
output from the controller api, now that the client has access to it.
Signed-off-by: Justin Chadwell <me@jedevc.com>
Strongly typing the API allows us to perform all command line parsing
fully on the client-side, where we have access to the client local
directory and all the client environment variables, which may not be
available on the remote server.
Additionally, the controller api starts to look a lot like
build.Options, so at some point in the future there may be an
oppportunity to merge the two, which would allow both build and bake to
execute through the controller, instead of needing to maintain multiple
code paths.
Signed-off-by: Justin Chadwell <me@jedevc.com>
This ensures that we should never accidentally connect to a server with
a mismatched version, while also allowing us to run multiple buildx
servers at a time.
Signed-off-by: Justin Chadwell <me@jedevc.com>
This patch improves timeout logic for testing and creating a buildx
server. Instead of needing to have a custom loop, we can just use the
primitives provided by go and grpc for easier handling.
Additionally, without the explicit time.Sleeps, we defer to GRPCs
exponential backoff algorithm which should provide substantially better
results.
Signed-off-by: Justin Chadwell <me@jedevc.com>
This signal may be sent using an external tool such as pkill, and since
we can handle it neatly, we should.
Signed-off-by: Justin Chadwell <me@jedevc.com>